XR Review: A Comprehensive Analysis of Visual Function Testing and Gamification in Extended Reality Environments

被引:2
作者
Kini, Vishwas G. [1 ]
Ganeshrao, Shonraj Ballae [2 ]
Siddalingaswamy, P. C. [1 ]
机构
[1] Manipal Acad Higher Educ, Dept Comp Sci & Engn, Manipal Inst Technol, Manipal 576104, Karnataka, India
[2] Manipal Acad Higher Educ, Manipal Coll Hlth Profess, Dept Optometry, Manipal 576104, Karnataka, India
关键词
Visualization; Testing; X reality; Reviews; Virtual reality; Extended reality; Visual impairment; gamification; low vision aids; vision testing; serious games;
D O I
10.1109/ACCESS.2024.3408677
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Spatial Computing has been a keen research area for innovations in healthcare due to its perceived virtual world that replicates the real world. The interactions, dimensions, physics can all be based on naturalistic principles. Extended Reality (XR) is a key element of spatial computing that includes Virtual Reality (VR), Mixed Reality (MR) and Augmented Reality (AR). Due to the potential of creation of realistic virtual world, healthcare applications that are gamified have come into light. Visual function testing is one of the applications which has a scope for designing a gamified testing in XR for the users' portable eye testing at comfort of their home. However, a significant gap exists in the designing and understanding of these applications. This study examines 59 research papers discussing visual function testing and gamification in XR. The corpus has been reviewed for the devices used, accuracy obtained compared to gold standards, usability and game mechanics. Based on these, this review discusses the design consideration needed in developing a gamified XR visual function testing application to enhance the accuracy and engagement of the testing in the users.
引用
收藏
页码:79714 / 79730
页数:17
相关论文
共 31 条
[1]  
[Anonymous], 2023, Home Vision Theraphy in VR
[2]  
[Anonymous], 2023, Blindness and Visual Impairment
[3]  
[Anonymous], 2023, Glaucome Data and Statistics
[4]  
[Anonymous], 2023, Cases of Moderate, Severe Visual Impairment Doubles in India
[5]  
[Anonymous], 2023, Vivid Vision Training for Lazy Eye
[6]  
[Anonymous], 2023, Virtual Reality Mobile Perimeter
[7]  
[Anonymous], 2017, Humphrey Visual Field Analyser
[8]   Impact of Gamification of Vision Tests on the User Experience [J].
Bodduluri, Lakshmi ;
Boon, Mei Ying ;
Ryan, Malcolm ;
Dain, Stephen J. .
GAMES FOR HEALTH JOURNAL, 2017, 6 (04) :229-236
[9]   Characterizing Visual Acuity in the Use of Head Mounted Displays [J].
da Fontoura, Vladimir Soares ;
Maciel, Anderson .
ADVANCES IN COMPUTER GRAPHICS, CGI 2021, 2021, 13002 :589-607
[10]  
Erickson A, 2020, 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020), P434, DOI [10.1109/VR46266.2020.00-40, 10.1109/VR46266.2020.1580695145399]