The Impact of Immersive Virtual Reality on Knowledge Acquisition and Adolescent Perceptions in Cultural Education

被引:10
作者
Christopoulos, Athanasios [1 ]
Styliou, Maria [1 ]
Ntalas, Nikolaos [1 ]
Stylios, Chrysostomos [1 ,2 ]
机构
[1] Univ Ioannina, Dept Informat & Telecommun, Ioannina 45110, Greece
[2] Athena Res Ctr, Ind Syst Inst, Patras 26504, Greece
关键词
virtual reality; history education; cultural education; immersive technologies; 360 degrees experience; COGNITIVE LOAD;
D O I
10.3390/info15050261
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Understanding local history is fundamental to fostering a comprehensive global viewpoint. As technological advances shape our pedagogical tools, Virtual Reality (VR) stands out for its potential educational impact. Though its promise in educational settings is widely acknowledged, especially in science, technology, engineering and mathematics (STEM) fields, there is a noticeable decrease in research exploring VR's efficacy in arts. The present study examines the effects of VR-mediated interventions on cultural education. In greater detail, secondary school adolescents (N = 52) embarked on a journey into local history through an immersive 360 degrees VR experience. As part of our research approach, we conducted pre- and post-intervention assessments to gauge participants' grasp of the content and further distributed psychometric instruments to evaluate their reception of VR as an instructional approach. The analysis indicates that VR's immersive elements enhance knowledge acquisition but the impact is modulated by the complexity of the subject matter. Additionally, the study reveals that a tailored, context-sensitive, instructional design is paramount for optimising learning outcomes and mitigating educational inequities. This work challenges the "one-size-fits-all" approach to educational VR, advocating for a more targeted instructional approach. Consequently, it emphasises the need for educators and VR developers to collaboratively tailor interventions that are both culturally and contextually relevant.
引用
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页数:21
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