Investigating Cognitive Biases in Self-Explanation Behaviors during Game-based Learning about Mathematics

被引:0
作者
Andres, J. M. Alexandra [1 ]
Cloude, Elizabeth B. [1 ]
Baker, Ryan S. [1 ]
Lee, Seiyon [1 ]
机构
[1] Univ Penn, Grad Sch Educ, Philadelphia, PA 19104 USA
来源
31ST INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2023, VOL I | 2023年
关键词
game-based learning; confrustion; cognitive bias; confidence; self-explanation; self-efficacy;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The study investigates the impact of cognitive biases on middle-school students' affective experiences while learning about math in a game-based learning environment (GBLE). The study focused on students' confrustion, an affect construct that unifies the several manifestations of confusion and frustration. We studied confrustion in the context of students self-explaining erroneous examples, where they had to find and fix common errors in given math problems and self- explain their problem-solving processes either with or without scaffolding. Text replays were utilized to examine student interactions during game-based learning and identify behaviors that emerged in response to cognitive biases and affect and its impact on learning and performance outcomes. The results revealed that students who demonstrated more pseudo-confidence in their self-explanations had higher self-reported self-efficacy, but were more likely to submit incongruent responses, exhibit confrustion, make errors, and take longer to finish the game. Overall, the findings show that students were vulnerable to cognitive biases and did not always respond in ways that accurately reflected their approach to solving math problems. The insights into how students approach and learn from math games inform the design and implementation of GBLEs by addressing cognitive biases.
引用
收藏
页码:637 / 642
页数:6
相关论文
共 26 条
  • [1] Aleven V., 2009, International Journal of Artificial Intelligence and Education, V19, P105
  • [2] Baker R.Sj., 2006, Proceedings of the educational data mining workshop at the 8th international conference on intelligent tutoring systems, P29
  • [3] Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive affective states during interactions with three different computer-based learning environments
    Baker, Ryan S. J. D.
    D'Mello, Sidney K.
    Rodrigo, Ma. Mercedes T.
    Graesser, Arthur C.
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2010, 68 (04) : 223 - 241
  • [4] Cognitive Biases and Heuristics in Medical Decision Making: A Critical Review Using a Systematic Search Strategy
    Blumenthal-Barby, J. S.
    Krieger, Heather
    [J]. MEDICAL DECISION MAKING, 2015, 35 (04) : 539 - 557
  • [5] Charmaz Kathy., 1983, CONT FIELD RES COLLE, P109
  • [6] Curiosity... Confusion? Frustration! The role and sequencing of emotions during mathematics problem solving
    Di Leo, Ivana
    Muis, Krista R.
    Singh, Cara A.
    Psaradellis, Cynthia
    [J]. CONTEMPORARY EDUCATIONAL PSYCHOLOGY, 2019, 58 : 121 - 137
  • [7] THE DUNNING-KRUGER EFFECT: ON BEING IGNORANT OF ONE'S OWN IGNORANCE
    Dunning, David
    [J]. ADVANCES IN EXPERIMENTAL SOCIAL PSYCHOLOGY, VOL 44, 2011, 44 : 247 - 296
  • [8] Are some entrepreneurs more overconfident than others?
    Forbes, DP
    [J]. JOURNAL OF BUSINESS VENTURING, 2005, 20 (05) : 623 - 640
  • [9] Forlizzi J, 2014, PROC EUR CONF GAME, P128
  • [10] Halpern J., 1989, IND CRISIS Q, V3, P143