Toward Supporting Adaptation: Exploring Affect's Role in Cognitive Load when Using a Literacy Game

被引:0
作者
Cai, Minghao [1 ]
Mendez, Genaro Rebolledo [2 ,3 ]
Arevalo, Gisele [1 ]
Tang, Sin Sze [4 ]
Abdullah, Yalmaz Ali [1 ]
Epp, Carrie Demmans [1 ]
机构
[1] Univ Alberta, EdTeKLA Res Grp, Edmonton, AB, Canada
[2] Univ British Columbia, Vancouver, BC, Canada
[3] AfectSense, Mexico City, Mexico
[4] Univ Manchester, Manchester, Lancs, England
来源
PROCEEDINGS OF THE 2024 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYTEMS, CHI 2024 | 2024年
基金
加拿大自然科学与工程研究理事会;
关键词
Affect; Cognitive load; Game-based learning; Literacy; MOOD; PERFORMANCE; EMOTION; MEMORY; COMPREHENSION; METAANALYSIS;
D O I
10.1145/3613904.3642150
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Educational technologies have been argued to enhance specific aspects of affect, such as motivation, and through that learner experiences and outcomes. Until recently, affect has been considered separately from cognition. In this study, we investigated how learner affect (valence and activation) was tied to learner cognitive load and behaviours during game-based literacy activities. We employed experience sampling as part of a lab-based case study where 35 English language learners used an adaptive educational game. The results indicated that both positive and negative affect predicted learner cognitive load, with negative affect predicting extraneous (unnecessary) load. These results and the newly identified interaction patterns that accompanied learner affect and cognitive-load trajectories provide insight into the role of affect during learning. They show a need for considering affect when studying cognitive load and have implications for how systems should adapt to learners.
引用
收藏
页数:17
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