The role of informational feedback as a game mechanic on user perceptions, attitudes and the intention to continue using a gamified Health Behaviour Change Support System
Game mechanic;
gamification;
health;
health behaviour change support systems;
informational feedback;
TAM;
TECHNOLOGY ACCEPTANCE MODEL;
INTRINSIC MOTIVATION;
CONSUMER-BEHAVIOR;
USE GAMIFICATION;
PERCEIVED EASE;
DESIGN;
SELF;
TAM;
INTERVENTIONS;
ENVIRONMENTS;
D O I:
10.1080/07359683.2021.1995639
中图分类号:
F [经济];
学科分类号:
02 ;
摘要:
Gamification's widespread application across industries has demonstrated its usefulness as a user engagement strategy. In the healthcare sector, the impact of lifestyle diseases has seen the need for modifying health-related behaviours. Health Behaviour Change Support Systems (HBCSS) enhanced with gamification features seek to help users achieve their health related goals. Adapting the Technology Acceptance Model, the role of informational feedback as a game mechanic in influencing perceptions, attitudes and continued usage intentions towards the gamified HBCSS is assessed. The results show a strong influence of attitude towards informational feedback afforded on the continued use intentions of the user.