Democratizing Vitreoretinal Surgery Training With a Portable and Affordable Virtual Reality Simulator in the Metaverse

被引:3
作者
Antaki, Fares [1 ,2 ,3 ]
Doucet, Cedryk [4 ]
Milad, Daniel [2 ,3 ]
Giguere, Charles-Edouard [5 ]
Ozell, Benoit [4 ]
Hammamji, Karim [2 ,3 ]
机构
[1] CHUM Sch Artificial Intelligence Healthcare, Montreal, PQ, Canada
[2] Univ Montreal, Dept Ophthalmol, Montreal, PQ, Canada
[3] CHU Montreal, Dept Ophthalmol, Montreal, PQ, Canada
[4] Polytech Montreal, Dept Comp Engn & Software Engn, Montreal, PQ, Canada
[5] Inst Univ Sante Mentale Montreal IUSMM, Montreal, PQ, Canada
来源
TRANSLATIONAL VISION SCIENCE & TECHNOLOGY | 2024年 / 13卷 / 04期
关键词
vitreoretinal surgery; surgical simulation; virtual reality (VR); metaverse; PERFORMANCE; GENDER;
D O I
10.1167/tvst.13.4.5
中图分类号
R77 [眼科学];
学科分类号
100212 ;
摘要
Purpose: The purpose of this study was to develop and validate RetinaVR, an affordable, portable, and fully immersive virtual reality (VR) simulator for vitreoretinal surgery training. Methods: We built RetinaVR as a standalone app on the Meta Quest 2 VR headset. It simulates core vitrectomy, peripheral shaving, membrane peeling, and endolaser application. In a validation study (n = 20 novices and experts), we measured: efficiency, safety, and module-specific performance. We first explored unadjusted performance differences through an effect size analysis. Then, a linear mixed-effects model was used to isolate the impact of age, sex, expertise, and experimental run on performance. Results: Experts were significantly safer in membrane peeling but not when controlling for other factors. Experts were significantly better in core vitrectomy, even when controlling for other factors (P = 0.014). Heatmap analysis of endolaser applications showed more consistent retinopexy among experts. Age had no impact on performance, but male subjects were faster in peripheral shaving (P = 0.036) and membrane peeling (P = 0.004). A learning curve was demonstrated with improving efficiency at each experimental run for all modules. Repetition also led to improved safety during membrane peeling (P = 0.003), and better task-specific performance during core vitrectomy (P = 0.038), peripheral shaving (P = 0.011), and endolaser application (P = 0.043). User experience was favorable to excellent in all spheres. Conclusions: RetinaVR demonstrates potential as an affordable, portable training tool for vitreoretinal surgery. Its construct validity is established, showing varying performance in a way that correlates with experimental runs, age, sex, and level of expertise. Translational Relevance: Fully immersive VR technology could revolutionize surgical training, making it more accessible, especially in developing nations.
引用
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页数:13
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