This research delves into the comparative analysis of brain activity using gamification in the classroom versus traditional teaching. This study aims to employ neurotechnology to record and analyse the impact of active gamification methodology on relevant variables in the learning process within a traditional university education setting, presenting an innovative contribution to the existing literature. Neuroscience technology has been utilized to gauge cognitive processing of stimuli tailored for an academic experience in a university master's class. By scrutinizing brain recordings related to attention, interest, long term excitement, stress, relaxation, and engagement, the findings provide a quantitative assessment of key learning variables through brain signals. Gamification is the active methodology employed, and the application of neuroscience technologies facilitates an understanding of the variations in levels of brain activation among students, shedding light on the contributions of this active teaching methodology to the learning process.
机构:
Asia Univ, Dept Business Adm, Taichung, TaiwanAsia Univ, Dept Business Adm, Taichung, Taiwan
Liao, Chin-Huang Daniel
Wu, Wen-Chi Vivian
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机构:
Asia Univ, Dept Foreign Languages & Literature, Taichung, Taiwan
China Med Univ Hosp, Dept Med Res, Taichung, TaiwanAsia Univ, Dept Business Adm, Taichung, Taiwan
Wu, Wen-Chi Vivian
Gunawan, Venny
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Asia Univ, Dept Foreign Languages & Literature, Taichung, TaiwanAsia Univ, Dept Business Adm, Taichung, Taiwan
Gunawan, Venny
Chang, Tin-Chang
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Asia Univ, Dept Digital Media Design, Dept Business Adm, Taichung, TaiwanAsia Univ, Dept Business Adm, Taichung, Taiwan