A Neurotechnological Study to Quantify Differences in Brain Activity Using Game-Based Learning: Gamification vs. Traditional Teaching

被引:0
|
作者
Juarez-Varon, David [1 ]
Juarez-Varon, Manuel Angel [1 ]
Mengual-Recuerda, Ana [1 ]
Andres, Beatriz [2 ]
机构
[1] Univ Politecn Valencia, Valencia, Spain
[2] Univ Politecn Valencia, Res Ctr Prod Management & Engn GIGIP, Valencia, Spain
关键词
Active Learning; Educational Innovation; Neuroeducation; Gamification; Neurotechnology; Higher Education; Game-Based Learning; EDUCATION; NEUROSCIENCE; METHODOLOGY; MOTIVATION;
D O I
10.4018/IJGBL.349219
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This research delves into the comparative analysis of brain activity using gamification in the classroom versus traditional teaching. This study aims to employ neurotechnology to record and analyse the impact of active gamification methodology on relevant variables in the learning process within a traditional university education setting, presenting an innovative contribution to the existing literature. Neuroscience technology has been utilized to gauge cognitive processing of stimuli tailored for an academic experience in a university master's class. By scrutinizing brain recordings related to attention, interest, long term excitement, stress, relaxation, and engagement, the findings provide a quantitative assessment of key learning variables through brain signals. Gamification is the active methodology employed, and the application of neuroscience technologies facilitates an understanding of the variations in levels of brain activation among students, shedding light on the contributions of this active teaching methodology to the learning process.
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页数:20
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