Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing

被引:1
作者
Zhang, Song [1 ]
Lin, Daqi [2 ]
Kettunen, Markus [3 ]
Yuksel, Cem [1 ]
Wyman, Chris [2 ]
机构
[1] Univ Utah, Salt Lake City, UT 84112 USA
[2] NVIDIA, Santa Clara, CA USA
[3] NVIDIA, Helsinki, Finland
来源
ACM TRANSACTIONS ON GRAPHICS | 2024年 / 43卷 / 04期
关键词
real-time ray tracing; resampled importance sampling; ReSTIR; depth-of-field; antialiasing;
D O I
10.1145/3658210
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Recent advancements in spatiotemporal reservoir resampling (ReSTIR) leverage sample reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR methods implicitly assume a pinhole camera and evaluate the light arriving at a pixel through a single predetermined subpixel location at a time (e.g., the pixel center). This prevents efficient path reuse in and near pixels with high-frequency details. We introduce Area ReSTIR, extending ReSTIR reservoirs to also integrate each pixel's 4D ray space, including 2D areas on the film and lens. We design novel subpixel-tracking temporal reuse and shift mappings that maximize resampling quality in such regions. This robustifies ReSTIR against high-frequency content, letting us importance sample subpixel and lens coordinates and efficiently render antialiasing and depth of field.
引用
收藏
页数:13
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