ANALYSIS OF THE USER EXPERIENCE (UX) OF A FITNESS APP BY GENDER

被引:0
|
作者
Ubero, Antonio Jose Catalan [1 ]
Valcarce-Torrente, Manel [2 ]
Galvez-Ruiz, Pablo [3 ]
Angosto, Salvador [1 ]
Garcia-Fernandez, Jeronimo [1 ]
机构
[1] Univ Seville, Phys Educ & Sport Dept, Seville, Spain
[2] Univ Int Valencia, Business Dept, Valencia, Spain
[3] Univ Int Valencia, Fac Law & Social Sci, Valencia, Spain
来源
CULTURA CIENCIA Y DEPORTE | 2024年 / 19卷 / 60期
关键词
Fitbe; user experience (UX); UEQ; intention of use; UTAUT; 2; model; INFORMATION-TECHNOLOGY; ACCEPTANCE;
D O I
10.12800/ccd.v19i60.2098
中图分类号
F [经济];
学科分类号
02 ;
摘要
Fitbe is a technological tool that facilitates the comprehensive management of sports spaces and helps users to practice physical activity. User experience is a key aspect to take into account when adopting the use of technological tools. The general objective is to analyse the user experience of sports centres with the Fitbe fitness app, as well as to examine the intention to use and exercise with the app in the future according to gender, age and level of education. A sample of 174 people (53 men and 121 women) was used. The user experience questionnaire (UEQ) was used. The results showed that pragmatic qualities had higher values than hedonic qualities, with statistically significant differences according to gender and educational level. A cluster analysis identified three groups according to the level of intention to use the Fitbe tool. Developers of digital tools and applications should consider the user experience when designing such systems to improve the user experience.
引用
收藏
页码:175 / 185
页数:11
相关论文
共 50 条
  • [32] The effect of the segmentation of video tutorials on User's training experience and performance
    Lamontagne, Charles
    Senecal, Sylvain
    Fredette, Marc
    Labonte-LeMoyne, Elise
    Leger, Pierre-Majorique
    COMPUTERS IN HUMAN BEHAVIOR REPORTS, 2021, 3
  • [33] Investigation on User Experience of Intelligent Personal Assistants from Online Reviews
    Jin, Daehwan
    Lee, Hwan
    Lazaro, May Jorella
    Yun, Myung Hwan
    JOURNAL OF COGNITIVE SCIENCE, 2021, 22 (01) : 71 - 109
  • [34] Qualitative approach to determine user experience of e-government services
    Kumar, Rajiv
    Sachan, Amit
    Mukherjee, Arindam
    COMPUTERS IN HUMAN BEHAVIOR, 2017, 71 : 299 - 306
  • [35] Managing User Experience - Managing Change
    Mashapa, Job
    Chelule, Edna
    Van Greunen, Darelle
    Veldsman, Alida
    HUMAN-COMPUTER INTERACTION - INTERACT 2013, PT II, 2013, 8118 : 660 - 677
  • [36] Mobile Health Adoption in Mental Health: User Experience of a Mobile Health App for Patients With an Eating Disorder
    Anastasiadou, Dimitra
    Folkvord, Frans
    Serrano-Troncoso, Eduardo
    Lupianez-Villanueva, Francisco
    JMIR MHEALTH AND UHEALTH, 2019, 7 (06):
  • [37] User eXperience
    Vidal, Paola B.
    Martin, Adriana
    INFORMES CIENTIFICOS Y TECNICOS, 2020, 12 (01): : 49 - 75
  • [38] Risk of Fear and Anxiety in Utilising Health App Surveillance Due to COVID-19: Gender Differences Analysis
    Alsyouf, Adi
    Masa'deh, Ra'ed
    Albugami, Moteb
    Al-Bsheish, Mohammad
    Lutfi, Abdalwali
    Alsubahi, Nizar
    RISKS, 2021, 9 (10)
  • [39] User experience and personal innovativeness: An empirical study on the Enterprise Resource Planning systems
    Hwang, Yujong
    COMPUTERS IN HUMAN BEHAVIOR, 2014, 34 : 227 - 234
  • [40] Does maturity level influence the use of Agile UX methods by digital startups? Evaluating design thinking, lean startup, and lean user experience
    Lermen, Fernando Henrique
    de Moura, Paula Kvitko
    Bertoni, Vanessa Becker
    Graciano, Paola
    Tortorella, Guilherme Luz
    INFORMATION AND SOFTWARE TECHNOLOGY, 2023, 154