共 96 条
[1]
Aarseth E., Bean A.M., Boonen H., Colder Carras M., Coulson M., Das D., Deleuze J., Dunkels E., Edman J., Ferguson C.J., Haagsma M.C., Helmersson Bergmark K., Hussain Z., Jansz J., Kardefelt-Winther D., Kutner L., Markey P., Nielsen R.K.L., Prause N., Przybylski A., Quandt T., Schimmenti A., Starcevic V., Stutman G., Van Looy J., Van Rooij A.J., Scholars’ Open Debate Paper on the World Health Organization ICD-11 Gaming Disorder Proposal, Journal of Behavioral Addictions, 6, 3, pp. 267-270, (2017
[2]
Adams R.J., Smart P., Huff A.S., Shades of Grey: Guidelines for Working with the Grey Literature in Systematic Reviews for Management and Organizational Studies, International Journal of Management Reviews, 19, 4, pp. 432-454, (2017)
[3]
Diagnostic and Statistical Manual of Mental Disorders, (2013)
[4]
Arksey H., O'Malley L., Scoping Studies: Towards a Methodological Framework, International Journal of Social Research Methodology, 8, 1, pp. 19-32, (2005)
[5]
Australian Government response to the Senate Environment and Communications References Committee report: Gaming Micro-Transactions for Chance-Based Items, (2019)
[6]
Research Report on Loot Boxes, (2018)
[7]
Bowman N.D., The Rise (and Refinement) of Moral Panic, The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Digital Games, pp. 22-38, (2015)
[8]
Brady A., Prentice G., Are Loot Boxes Addictive? Analyzing Participant’s Physiological Arousal While Opening a Loot Box, Games and Culture, 16, 4, pp. 419-433, (2021)
[9]
Brooks G.A., Clark L., Associations between Loot Box Use, Problematic Gaming and Gambling, and Gambling-Related Cognitions, Addictive Behaviors, 96, pp. 26-34, (2019)
[10]
Carey P.A.K., Delfabbro P., King D., An Evaluation of Gaming-Related Harms in Relation to Gaming Disorder and Loot Box Involvement, International Journal of Mental Health and Addiction, pp. 1-16, (2021)