Game-Theoretic Resource Allocation and Dynamic Pricing Mechanism in Fog Computing

被引:4
作者
Bandopadhyay, Anjan [1 ]
Swain, Sujata [1 ]
Singh, Raj [1 ]
Sarkar, Pritam [1 ]
Bhattacharyya, Siddhartha [2 ,3 ]
Mrsic, Leo [3 ,4 ]
机构
[1] Deemed Univ, Kalinga Inst Ind Technol, Sch Comp Engn, Orissa, Bhubaneswar, India
[2] VSB Tech Univ Ostrava, Dept Comp Sci, Ostrava 70800, Czech Republic
[3] Algebra Univ, Zagreb 10000, Croatia
[4] Rudolfovo Sci & Technol Ctr, Novo Mesto 8000, Slovenia
关键词
Pricing; Resource management; Edge computing; Dynamic scheduling; Computational modeling; Game theory; Dynamical systems; Fog computing; dynamic pricing; resource allocation; game-theoretic approach; CLOUD; FRAMEWORK; AUCTION; SERVICE;
D O I
10.1109/ACCESS.2024.3384334
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Fog computing is a promising and challenging paradigm that enhances cloud computing by enabling efficient data processing and storage closer to data sources and users. This paper introduces a game-theoretic approach called GTRADPMFC (Game-Theoretic Resource Allocation and Dynamic Pricing Mechanism in Fog Computing) to address resource allocation and dynamic pricing challenges in fog computing environments with limited resources. The proposed model features non-cooperative competition among fog nodes for resources and dynamic pricing mechanisms to encourage efficient resource utilization. Theoretical analysis and simulations demonstrate that GTRADPMFC improves resource efficiency and overall fog computing system performance. Additionally, the paper discusses how to handle situations with insufficient samples and provide flexibility for users unable to meet completion time requirements. GTRADPMFC effectively manages resource allocation by establishing pricing in fog computing, considering potential delays in completion time. This is achieved through research, simulations, convergence analysis, complexity evaluation, and optimization guarantees.
引用
收藏
页码:51704 / 51718
页数:15
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