Effects of adaptive scaffolding on performance, cognitive load and engagement in game-based learning: a randomized controlled trial

被引:2
作者
Faber, Tjitske J. E. [1 ,2 ]
Dankbaar, Mary E. W. [2 ]
van den Broek, Walter W. [2 ]
Bruinink, Laura J. [3 ]
Hogeveen, Marije [3 ]
van Merrienboer, Jeroen J. G. [4 ]
机构
[1] Radboud Univ Nijmegen, Med Ctr, Dept Anesthesiol Pain & Palliat Med, Huispostnummer 717,POB 9101, NL-6500 HB Nijmegen, Netherlands
[2] Univ Med Ctr Rotterdam, Inst Med Educ Res Rotterdam, Erasmus MC, POB 2040, NL-3000 CA Rotterdam, Netherlands
[3] Radboud Univ Nijmegen, Radboud Inst Hlth Sci, Med Ctr, Dept Neonatol, POB 9101, NL-6500 HB Nijmegen, Netherlands
[4] Maastricht Univ, Fac Hlth Med & Life Sci, Sch Hlth Profess Educ, POB 616, NL-6200 MD Maastricht, Netherlands
关键词
Game-based learning; Serious games; Simulation; Adaptivity; Cognitive load theory; Instructional design; SELF-REGULATION; SIMULATION GAME; SERIOUS GAMES; EFFICIENCY; STUDENTS; DESIGN; SKILLS; STRATEGIES; EXPERTISE; TOOLS;
D O I
10.1186/s12909-024-05698-3
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
BackgroundWhile game-based learning has demonstrated positive outcomes for some learners, its efficacy remains variable. Adaptive scaffolding may improve performance and self-regulation during training by optimizing cognitive load. Informed by cognitive load theory, this study investigates whether adaptive scaffolding based on interaction trace data influences learning performance, self-regulation, cognitive load, test performance, and engagement in a medical emergency game.MethodsSixty-two medical students from three Dutch universities played six game scenarios. They received either adaptive or nonadaptive scaffolding in a randomized double-blinded matched pairs yoked control design. During gameplay, we measured learning performance (accuracy, speed, systematicity), self-regulation (self-monitoring, help-seeking), and cognitive load. Test performance was assessed in a live scenario assessment at 2- and 6-12-week intervals. Engagement was measured after completing all game scenarios.ResultsSurprisingly, the results unveiled no discernible differences between the groups experiencing adaptive and nonadaptive scaffolding. This finding is attributed to the unexpected alignment between the nonadaptive scaffolding and the needs of the participants in 64.9% of the scenarios, resulting in coincidentally tailored scaffolding. Exploratory analyses suggest that, compared to nontailored scaffolding, tailored scaffolding improved speed, reduced self-regulation, and lowered cognitive load. No differences in test performance or engagement were found.DiscussionOur results suggest adaptive scaffolding may enhance learning by optimizing cognitive load. These findings underscore the potential of adaptive scaffolding within GBL environments, cultivating a more tailored and effective learning experience. To leverage this potential effectively, researchers, educators, and developers are recommended to collaborate from the outset of designing adaptive GBL or computer-based simulation experiences. This collaborative approach facilitates the establishment of reliable performance indicators and enables the design of suitable, preferably real-time, scaffolding interventions. Future research should confirm the effects of adaptive scaffolding on self-regulation and learning, taking care to avoid unintended tailored scaffolding in the research design.Trial registrationThis study was preregistered with the Center for Open Science prior to data collection. The registry may be found at https://osf.io/7ztws/.
引用
收藏
页数:19
相关论文
共 88 条
[61]   Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures [J].
Riemer, Valentin ;
Schrader, Claudia .
COMPUTERS IN HUMAN BEHAVIOR, 2016, 64 :264-273
[62]  
Rojas David, 2014, Stud Health Technol Inform, V196, P353
[63]   Granularity matters: comparing different ways of measuring self-regulated learning [J].
Rovers, Sanne F. E. ;
Clarebout, Geraldine ;
Savelberg, Hans H. C. M. ;
de Bruin, Anique B. H. ;
van Merrienboer, Jeroen J. G. .
METACOGNITION AND LEARNING, 2019, 14 (01) :1-19
[64]  
RStudio Team, 2019, Rstudio: Integrated Development for R. PBC
[65]   Understanding and predicting student self-regulated learning strategies in game-based learning environments [J].
Sabourin J.L. ;
Shores L.R. ;
Mott B.W. ;
Lester J.C. .
International Journal of Artificial Intelligence in Education, 2013, 23 (1-4) :94-114
[66]   Personalised adaptive task selection in air traffic control:: Effects on training efficiency and transfer [J].
Salden, Ron J. C. M. ;
Paas, Fred ;
van Merrienboer, Jeroen J. G. .
LEARNING AND INSTRUCTION, 2006, 16 (04) :350-362
[67]   Healthcare professionals' knowledge of the systematic ABCDE approach: a cross-sectional study [J].
Schoeber, Nino H. C. ;
Linders, Marjolein ;
Binkhorst, Mathijs ;
De Boode, Willem-Pieter ;
Draaisma, Jos M. T. ;
Morsink, Marlies ;
Nusmeier, Anneliese ;
Pas, Martijn ;
van Riessen, Christine ;
Turner, Nigel M. ;
Verhage, Rutger ;
Fluit, Cornelia R. M. G. ;
Hogeveen, Marije .
BMC EMERGENCY MEDICINE, 2022, 22 (01)
[68]  
Schwonke R, 2015, EDUC TECHNOL SOC, V18, P172
[69]   The effects of static and adaptive performance feedback in game-based training [J].
Serge, Stephen R. ;
Priest, Heather A. ;
Durlach, Paula J. ;
Johnson, Cheryl I. .
COMPUTERS IN HUMAN BEHAVIOR, 2013, 29 (03) :1150-1158
[70]   A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes [J].
Serrano-Laguna, Angel ;
Manero, Borja ;
Freire, Manuel ;
Fernandez-Manjon, Baltasar .
MULTIMEDIA TOOLS AND APPLICATIONS, 2018, 77 (02) :2849-2871