User Experience and Workload Evaluation in Robot-Assisted Virtual Reality Welding Training

被引:0
作者
Ye, Yang [1 ]
Uthai, Thanakon [1 ]
Xia, Pengxiang [1 ]
Zhou, Tianyu [1 ]
Du, Jing [1 ]
机构
[1] Univ Florida, Informat Cobots & Intelligent Construct ICIC Lab, Dept Civil & Coastal Engn, Gainesville, FL 32611 USA
来源
CONSTRUCTION RESEARCH CONGRESS 2024: HEALTH AND SAFETY, WORKFORCE, AND EDUCATION | 2024年
基金
美国国家科学基金会;
关键词
Virtual reality; haptic feedback; cognitive load; robot; training; FEEDBACK;
D O I
暂无
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Remote virtual training for tasks that involve intensive human motor participation is gaining popularity in the emerging education 4.0 era. However, the user experience and the underlying cognitive characteristics while facing the state-of-the-art training platform are less understood. This paper implements a robot-assisted virtual reality training system for welding training. The virtual reality system creates an immersive environment, and the robotic device provides the necessary physical interaction. A total of 28 participants who had no prior welding experience were recruited to learn welding skills. The participants were trained under the conventional training condition, visual guidance condition, and haptic guidance condition. Participants' pupillary response and subjective feedback were evaluated to investigate the user experience and the cognitive characteristics' differences while being trained under different conditions. The results showed that participants felt easier when learning with conventional learning method, while pupillary response showed learning with visual and haptic feedback reduced the cognitive load. By showing the complexity of evaluating user experience, this study encourages training designers to evaluate the use of new technology with more dimensions.
引用
收藏
页码:99 / 108
页数:10
相关论文
共 29 条
[1]  
3DSystems, 2022, Touch
[2]  
Achour N., PROC 2020 1 INT C CO, P293
[3]  
Allam A H., 2013, Journal of Information Systems Research and Innovation, V3, P28
[4]  
Gavas R, 2017, IEEE SYS MAN CYBERN, P1499, DOI 10.1109/SMC.2017.8122826
[5]  
Hadinejad A., 2021, AUT J. Mech. Eng., V5, P121
[6]  
Hart S. G., PROC P HUMAN FACTORS, P904
[7]   Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training [J].
Ipsita, Ananya ;
Erickson, Levi ;
Dong, Yangzi ;
Huang, Joey ;
Bushinski, Alexa K. ;
Saradhi, Sraven ;
Villanueva, Ana M. ;
Peppler, Kylie A. ;
Redick, Thomas S. ;
Ramani, Karthik .
PROCEEDINGS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI' 22), 2022,
[8]   Verification of the possibility and effectiveness of experiential learning using HMD-based immersive VR technologies [J].
Kwon, Chongsan .
VIRTUAL REALITY, 2019, 23 (01) :101-118
[9]  
Marshall S. P., 2002, New Century, New Trends. Proceedings of the 2002 IEEE 7th Conference on Human Factors and Power Plants (Cat. No.02CH37355), P7, DOI 10.1109/HFPP.2002.1042860
[10]   User acceptance of augmented reality welding simulator in engineering training [J].
Papakostas, Christos ;
Troussas, Christos ;
Krouska, Akrivi ;
Sgouropoulou, Cleo .
EDUCATION AND INFORMATION TECHNOLOGIES, 2022, 27 (01) :791-817