Mapping the Viewer Experience in Cinematic Virtual Reality: A Systematic Review

被引:0
|
作者
Yu, Zhiyuan [1 ]
Lo, Cheng-Hung [1 ]
机构
[1] Xian Jiaotong Liverpool Univ, Dept Ind Design, Chongwen Rd 8, Suzhou, Jiangsu, Peoples R China
来源
关键词
VR; 360-DEGREES;
D O I
10.1162/pres_a_00409
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In recent years, the creative media landscape has witnessed growing interests surrounding the utilization of virtual reality (VR) as a novel visual narrative approach for both filmmakers and audiences. This trend is accompanied by an increase in studies aimed at scientifically examining the characteristics and principles of immersive visual storytelling. This paper intends to contribute to this growing field by offering a comprehensive review on the current research development in cinematic virtual reality (CVR), which employs VR technology to produce immersive, cinematic experiences for audiences. While extant research has focused on the content generation techniques and human performance implicated in virtual environments, such investigations may not fully explain the medium adaptation differences or emotional dimensions of narrated immersive experiences. These aspects are especially crucial in the context of visual storytelling through VR film, 360-degree video production, or other narrated experiences. The proposed study systematically categorizes CVR-related research, revealing the field's current state by narrowing the focus to specific topics and themes within CVR literature and highlighting key subdomains of interest centered on viewers' experience measurement techniques. The findings of this review are expected to establish formal categories for implementing visual CVR to achieve immersive visual storytelling and provide a comprehensive analysis of current viewer experience measurements.
引用
收藏
页码:205 / 229
页数:25
相关论文
共 50 条
  • [21] Effectiveness and User Experience of Virtual Reality for Social Anxiety Disorder: Systematic Review
    Shahid, Simon
    Kelson, Joshua
    Saliba, Anthony
    JMIR MENTAL HEALTH, 2024, 11
  • [22] Construction of Interfaces in Virtual Reality: a systematic review focusing on Ergonomics and User Experience
    Lima, Sofia
    Catapan, Marcio Fontana
    Zeredo, Jun Sasaki
    PROCEEDINGS OF 26TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2024, 2024, : 257 - 260
  • [23] Back to the Virtual Future: Presence in Cinematic Virtual Reality
    Fearghail, Colm O.
    Gadipudi, Nivesh
    Young, Gareth W.
    PROCEEDINGS OF THE 2024 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES WORKSHOPS, IMXW 2024, 2024, : 80 - 87
  • [24] Virtual Reality in High School: A Systematic Mapping Study
    Diaz, Sebastian
    Diaz, Jaime
    Ahumada, Danay
    2018 37TH INTERNATIONAL CONFERENCE OF THE CHILEAN COMPUTER SCIENCE SOCIETY (SCCC), 2018,
  • [25] Scalable Medical Viewer for Virtual Reality Environments
    Ricciardi, Francesco
    Pastorelli, Emiliano
    De Paolis, Lucio Tommaso
    Herrmann, Heiko
    AUGMENTED AND VIRTUAL REALITY, AVR 2015, 2015, 9254 : 233 - 243
  • [26] Cinematic Virtual Reality: Evaluating the Effect of Display Type on the Viewing Experience for Panoramic Video
    MacQuarrie, Andrew
    Steed, Anthony
    2017 IEEE VIRTUAL REALITY (VR), 2017, : 45 - 54
  • [27] Narrative Perspectives and Embodiment in Cinematic Virtual Reality
    Stade, Tobias Palma
    Schofield, Guy
    Moore, Grace
    EXTENDED REALITY, XR SALENTO 2023, PT I, 2023, 14218 : 232 - 252
  • [28] Sound Design for Cinematic Virtual Reality: A Survey
    Chaurasia, Hitesh Kumar
    Majhi, Manoj
    ADVANCES IN DESIGN AND DIGITAL COMMUNICATION V, DIGICOM 2024, 2025, 51 : 928 - 936
  • [29] Combining Interactive Fiction with Cinematic Virtual Reality
    Reyes, Maria Cecilia
    Dettori, Giuliana
    PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON DIGITAL AND INTERACTIVE ARTS (ARTECH 2019), 2019,
  • [30] Spaceline: A Concept for Interaction in Cinematic Virtual Reality
    Rothe, Sylvia
    Hussmann, Heinrich
    INTERACTIVE STORYTELLING, ICIDS 2019, 2019, 11869 : 115 - 119