Exploring the viability of Virtual Reality as a teaching method for knee aspiration

被引:0
作者
Singh, Mantaj [1 ]
Smitham, Peter [1 ]
Jain, Suyash [1 ]
Day, Christopher [1 ]
Nijman, Thomas [1 ]
George, Dan [1 ]
Neilly, David [1 ]
de Blasio, Justin [1 ]
Gilmore, Michael [1 ]
Gill, Tiffany K. [1 ]
Proudman, Susanna [1 ]
Nimon, Gavin [1 ]
机构
[1] Univ Adelaide, Royal Adelaide Hosp, Orthopead Dept, 5 Pkwy Ave, Walkley Hts, SA 5098, Australia
关键词
Virtual reality; Medical education; Knee aspiration; INJECTIONS; SIMULATION; JOINT;
D O I
10.1007/s10055-024-01027-7
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Knee arthrocentesis is a simple procedure commonly performed by general practitioners and junior doctors. As such, doctors should be competent and comfortable in performing the technique by themselves; however, they need to be adequately trained. The best method to ensure practitioner proficiency is by optimizing teaching at an institutional level, thus, educating all future doctors in the procedure. However, the Coronavirus Disease 19 (COVID-19) pandemic caused significant disruption to hospital teaching for medical students which necessitated investigating the effectiveness of virtual reality (VR) as a platform to emulate hospital teaching of knee arthrocentesis. A workshop was conducted with 100 fourth year medical students divided into three Groups: A, B and C, each receiving a pre-reading online lecture. Group A was placed in an Objective Structured Clinical Examination (OSCE) station where they were assessed by a blinded orthopaedic surgeon using the OSCE assessment rubric. Group B undertook a hands-on practice station prior to assessment, while Group C received a VR video (courtesy of the University of Adelaide's Health Simulation) in the form of VR headset or 360 degrees surround immersion room and hands-on station followed by the OSCE. Upon completion of the workshop, students completed a questionnaire on their confidence with the procedure and the practicality of the VR station. OSCE scores were compared between Groups B and C to investigate the educational value of VR teaching. On average, students with VR headsets reported higher confidence with the procedure and were more inclined to undertake it on their own. Students in Group C who used the VR station prior to assessment scored higher than the non-VR Groups (Group A, 56%; Group B, 67%; Group C 83%). Students in Group A had statistically significant results on average compared to those in Group B (t(69) = 3.003, p = 0.003), as do students in Group B compared to Group C (t(62) = 5.400, p < 0.001). Within Group C students who were given VR headsets scored higher than immersion room students. The VR headset was beneficial in providing students with a representation of how knee arthrocentesis may be conducted in the hospital setting. While VR will not replace conventional in-hospital teaching, given current technological limitations, it serves as an effective teaching aid for arthrocentesis and has many other potential applications for a wide scope of medicine and surgical training.
引用
收藏
页数:10
相关论文
共 50 条
  • [31] Virtual Reality as a Tool for Teaching Architecture
    Loures Brandao, Guilherme Valle
    Henriques do Amaral, Wilian Daniel
    Rabite de Almeida, Caio Augusto
    Barroso Castanon, Jose Alberto
    DESIGN, USER EXPERIENCE, AND USABILITY: DESIGNING INTERACTIONS, DUXU 2018, PT II, 2018, 10919 : 73 - 82
  • [32] A virtual reality electrocardiography teaching tool
    Ryan, J
    O'Sullivan, C
    Bell, C
    Mooney, R
    PROCEEDINGS OF THE SECOND IASTED INTERNATIONAL CONFERENCE ON BIOMEDICAL ENGINEERING, 2004, : 250 - 253
  • [33] Exploring Immersive Debriefing in Virtual Reality Training: A Comparative Study
    Minotti, Kelly
    Loup, Guillaume
    Harquin, Thibault
    Otmane, Samir
    30TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2024, 2024,
  • [34] A Case Study of Educational Games in Virtual Reality as a Teaching Method of Lean Management
    Krajcovic, Martin
    Gabajova, Gabriela
    Furmannova, Beata
    Vavrik, Vladimir
    Gaso, Martin
    Matys, Marian
    ELECTRONICS, 2021, 10 (07)
  • [35] Teaching EFL With Immersive Virtual Reality Technologies: A Comparison With the Conventional Listening Method
    Peixoto, Bruno
    Bessa, Luciana Cabral P.
    Goncalves, Guilherme
    Bessa, Maximino
    Melo, Miguel
    IEEE ACCESS, 2023, 11 : 21498 - 21507
  • [36] English Teaching System Oriented Digital Virtual Reality Combined with CAD Method
    Guo E.
    Sun L.
    Computer-Aided Design and Applications, 2022, 20 (S1) : 108 - 119
  • [37] Viability of virtual reality exposure therapy as a treatment alternative
    Bush, Jimmy
    COMPUTERS IN HUMAN BEHAVIOR, 2008, 24 (03) : 1032 - 1040
  • [38] Convergence between Dance and Virtual Reality: Exploring the Immersive Possibilities of Cinematic Virtual Reality
    Aguirre, Itziar Zorita
    AREA ABIERTA, 2023, 23 (03): : 277 - 290
  • [39] Virtual Reality Training in Unicompartmental Knee Arthroplasty: A Randomized, Blinded Trial
    McKinney, Brandon
    Dbeis, Ammer
    Lamb, Ashley
    Frousiakis, Petros
    Sweet, Stephan
    JOURNAL OF SURGICAL EDUCATION, 2022, 79 (06) : 1526 - 1535
  • [40] Exploring the promise of virtual reality in enhancing anatomy education: a focus group study with medical students
    Toledo, Maximiliano Abundez
    Ghanem, Ghadi
    Fine, Stuart
    Weisman, Daniel
    Huang, Yue Ming
    Rouhani, Amir A.
    FRONTIERS IN VIRTUAL REALITY, 2024, 5