共 11 条
- [1] Advancing User Quality of Experience Using Viewport Archives in Viewport-Aware Tile-Based 360-Degree Video Streaming [J]. 2021 IEEE INTERNATIONAL WORKSHOP TECHNICAL COMMITTEE ON COMMUNICATIONS QUALITY AND RELIABILITY (CQR 2021), 2021,
- [2] Towards Bandwidth Efficient Adaptive Streaming of Omnidirectional Video over HTTP Design, Implementation, and Evaluation [J]. PROCEEDINGS OF THE 8TH ACM MULTIMEDIA SYSTEMS CONFERENCE (MMSYS'17), 2017, : 261 - 271
- [3] Le Feuvre J., 2007, PROC 15 ACM INT C MU, P1009, DOI [10.1145/1291233.1291452, DOI 10.1145/1291233.1291452]
- [4] VR is on the Edge: How to Deliver 360° Videos in Mobile Networks [J]. VR/AR NETWORK '17: PROCEEDINGS OF THE 2017 WORKSHOP ON VIRTUAL REALITY AND AUGMENTED REALITY NETWORK, 2017, : 30 - 35
- [5] Telea A., 2004, Journal of Graphics Tools, V9, P23, DOI 10.1080/10867651.2004.10487596
- [6] Tomar S., 2006, LINUX J, V2006, P10
- [8] Kvazaar: Open-Source HEVC/H.265 Encoder [J]. MM'16: PROCEEDINGS OF THE 2016 ACM MULTIMEDIA CONFERENCE, 2016, : 1179 - 1182
- [10] Gaze Prediction in Dynamic 360° Immersive Videos [J]. 2018 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR), 2018, : 5333 - 5342