A Low-Cost and Scalable Framework to Build Large-Scale Localization Benchmark for Augmented Reality

被引:5
作者
Liu, Haomin [1 ,2 ]
Zhao, Linsheng [3 ]
Peng, Zhen [3 ]
Xie, Weijian [3 ]
Jiang, Mingxuan [3 ]
Zha, Hongbin [1 ]
Bao, Hujun [4 ]
Zhang, Guofeng [4 ]
机构
[1] Peking Univ, Sch Intelligence Sci & Technol, Beijing 100871, Peoples R China
[2] SenseTime Res, Beijing 100190, Peoples R China
[3] SenseTime Res, Hangzhou 311215, Peoples R China
[4] Zhejiang Univ, State Key Lab CAD & CG, Hangzhou 310058, Peoples R China
关键词
Location awareness; Visualization; Simultaneous localization and mapping; Costs; Benchmark testing; Laser radar; Global Positioning System; Augmented reality (AR); benchmark; SLAM; visual localization; indoor localization; MONOCULAR SLAM; MAGNETIC-FIELD; ROBUST; VERSATILE;
D O I
10.1109/TCSVT.2023.3306160
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Nowadays the application of AR is expanding from small or medium environments to large-scale environments, where the visual-based localization in the large-scale environments becomes a critical demand. Current visual-based localization techniques face robustness challenges in complex large-scale environments, requiring tremendous number of data with groundtruth localization for algorithm benchmarking or model training. The previous groundtruth solutions can only be used outdoors, or require high equipment/labor costs, so they cannot be scalable to large environments for both indoors and outdoors, nor can they produce large amounts of data at a feasible cost. In this work, we propose LSFB, a novel low-cost and scalable framework to build localization benchmark in large-scale indoor and outdoor environments. The key is to reconstruct an accurate HD map of the environment. For each visual-inertial sequence captured in the environment, the groundtruth poses are obtained by joint optimization taking both the HD map and visual-inertial constraints. The experiments demonstrate the obtained groundtruth poses have cm-level accuracy. We use the proposed method to collect a localization dataset by mobile phones and AR glasses in various environments with various motions, and release the dataset as the first large-scale localization benchmark for AR.
引用
收藏
页码:2274 / 2288
页数:15
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