The Effectiveness of the Self-Control Training Video Game Slankers: A Pilot Study

被引:0
作者
Ansari, Maryam [1 ]
Abdolrahmani, Mohammad [2 ]
Rezapour, Tara [1 ]
机构
[1] Inst Cognit Sci Studies ICSS, Dept Cognit Psychol, Tehran, Iran
[2] RIKEN Ctr Brain Sci, Dept Neurosci, Tokyo, Japan
关键词
Slankers; video game; self-control; impulsivity; cognitive training; RANDOMIZED CONTROLLED-TRIAL; COGNITIVE CONTROL; INHIBITORY CONTROL; IMPULSIVE CHOICE; WORKING-MEMORY; STROOP TASK; INTERFERENCE; METAANALYSIS; PERSONALITY; PERFORMANCE;
D O I
10.1007/s41465-024-00296-z
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
Background Self-control and impulsivity are two antagonistic concepts, considered as the two extremes of a behavioral continuum. They are both multifaceted constructs mainly classified as the trait and state aspects. Given their important role in behavior regulation, there is a growing interest in developing programs to target self-control and impulsivity. In this study, we developed a serious game-based training that focuses on the three main cognitive mechanisms related to self-control and impulsivity including working memory, inhibitory control, and flexibility. Methods Seventy participants (ages 18-35) were randomly assigned to intervention and active control groups. The intervention group played the Slankers game over ten sessions in two weeks, while the active control group engaged in solving simple mathematical operations. Participants were assessed in terms of state and trait measures of impulsivity and self-control using the Stroop test, delay discounting questionnaire, Barratt impulsiveness scale, and Tangney Self-control scale at baseline and post-interventions. Results Tangney's self-control and attentional subscale of impulsivity scores improved over time, particularly in the intervention group. Significant effects of group (F = 3.24, p < 0.001), time (F = 30.09, p < 0.001), and their interaction (F = 36.57, p < 0.001) were observed for the Stroop interference effect, while no differences were found between the groups on the delay discounting task. Additionally, our data revealed that while the retention rate was similar between the groups, the Slankers game was rated significantly more attractive and was more likely to be recommended to others by the intervention group. Conclusions Our preliminary findings support the potential impact of the Slankers game in enhancing self-control and reducing impulsivity, as measured by the Tangney self-control scale and Stroop task. No convincing effect was found in delay discounting and the Barrett impulsivity scale, which might be explained by the relatively small sample size and low scores in these measures at the baseline in both groups. Given the appropriate feasibility and acceptability data, future research might also focus on optimizing the program and explore its effectiveness in a larger sample size using a comprehensive assessment.
引用
收藏
页码:234 / 246
页数:13
相关论文
共 101 条
[1]   The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis [J].
Abd-alrazaq, Alaa ;
Alajlani, Mohannad ;
Alhuwail, Dari ;
Toro, Carla ;
Giannicchi, Anna ;
Ahmed, Arfan ;
Makhlouf, Ahmed ;
Househ, Mowafa .
JMIR SERIOUS GAMES, 2022, 10 (01)
[2]   Reclaiming the Stroop Effect Back From Control to Input-Driven Attention and Perception [J].
Algom, Daniel ;
Chajut, Eran .
FRONTIERS IN PSYCHOLOGY, 2019, 10
[3]   Does inhibitory control training improve health behaviour? A meta-analysis [J].
Allom, Vanessa ;
Mullan, Barbara ;
Hagger, Martin .
HEALTH PSYCHOLOGY REVIEW, 2016, 10 (02) :168-186
[4]   Video game training enhances cognitive control in older adults [J].
Anguera, J. A. ;
Boccanfuso, J. ;
Rintoul, J. L. ;
Al-Hashimi, O. ;
Faraji, F. ;
Janowich, J. ;
Kong, E. ;
Larraburo, Y. ;
Rolle, C. ;
Johnston, E. ;
Gazzaley, A. .
NATURE, 2013, 501 (7465) :97-+
[5]   Gorilla in our midst: An online behavioral experiment builder [J].
Anwyl-Irvine, Alexander L. ;
Massonnie, Jessica ;
Flitton, Adam ;
Kirkham, Natasha ;
Evershed, Jo K. .
BEHAVIOR RESEARCH METHODS, 2020, 52 (01) :388-407
[6]   Shining the Light of Research on Lumosity [J].
Bainbridge K. ;
Mayer R.E. .
Journal of Cognitive Enhancement, 2018, 2 (1) :43-62
[7]  
Baumeister R. F., 2020, SURROUNDING SELF CON, V17
[8]   The strength model of self-control [J].
Baumeister, Roy F. ;
Vohs, Kathleen D. ;
Tice, Dianne M. .
CURRENT DIRECTIONS IN PSYCHOLOGICAL SCIENCE, 2007, 16 (06) :351-355
[9]   Is There a Downside to Good Self-control? [J].
Baumeister, Roy F. ;
Alquist, Jessica L. .
SELF AND IDENTITY, 2009, 8 (2-3) :115-130
[10]   Decision-making and impulse control after frontal lobe injuries [J].
Bechara, A ;
Van der Linden, M .
CURRENT OPINION IN NEUROLOGY, 2005, 18 (06) :734-739