The Usability of a Touchpad Active Video Game Controller for Individuals With Impaired Mobility: Observational Study

被引:0
作者
Mendonca, Christen J. [1 ]
Malone, Laurie A. [1 ]
Mohanraj, Sangeetha [1 ]
Thirumalai, Mohanraj [1 ]
Mendonca, Christen J. [1 ]
机构
[1] Univ Alabama Birmingham, Sch Hlth Profess, SHPB 331,1720 2nd Ave S, Birmingham, AL 35294 USA
关键词
active video games; exergames; usability; enjoyment; disability; mobility limitation; mobility impairment; PHYSICAL-ACTIVITY PARTICIPATION; ENERGY-EXPENDITURE; SELF-EFFICACY; YOUNG-ADULTS; EXERCISE; DISABILITIES; BARRIERS; YOUTH; ACCESSIBILITY; MAINTENANCE;
D O I
10.2196/41993
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Video games are a popular sedentary activity among people with impaired mobility; however, active video game hardware typically lacks accessibility and customization options for individuals with mobility impairments. A touchpad video game system can elicit moderate physical activity in healthy adults; however, it is unclear if this system is usable by adults with impaired mobility. Objective: The purpose of this study was to assess the usability of a touchpad video game controller system adapted for adults with impaired mobility. Additional outcomes explored were enjoyment, perceived exertion, self-efficacy, participant feedback, and researcher observations of gameplay. Methods: Participants played several video game titles for 20 minutes with a touchpad video game controller as they stood or sat in a chair or their wheelchair. Usability was assessed with the System Usability Scale (SUS) and the Health Information Technology Usability Evaluation Scale (Health-ITUES) surveys after gameplay. After each video game, participants reported enjoyment using a visual analog scale (0 to 100 mm) and a rating of perceived exertion using the OMNI 0 to 10 scale. Self-efficacy was measured before and after gameplay. Participants provided feedback at the end of their session. Results: In total, 21 adults (6 females and 15 males) with a mean age of 48.8 (SD 13.8) years with various mobility impairments participated in this study. The touchpads received mean usability scores on the SUS 80.1 (SD 18.5) and Health-ITUES 4.23 (SD 0.67). Conclusions: The SUS scores reported suggest the touchpad system is "usable"; however, the Health-ITUES scores were slightly below a suggested benchmark. Participants reported moderate to high enjoyment but perceived the exertion as "somewhat easy." Self-efficacy was moderate to high and did not differ pre- to postgame play. The participants regarded the touchpads as novel, fun, and entertaining. The generalizability of our results is limited due to the heterogenous sample; however, our participants identified several areas of improvement for future iteration.
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页数:14
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