Virtual fire drill system supporting co-located collaboration

被引:0
作者
WEI Y. [1 ,2 ]
GUAN D. [2 ,3 ]
WANG Q. [1 ,2 ]
LI X. [2 ,4 ]
BIAN Y. [2 ,3 ]
QIN P. [1 ,2 ]
XU Y. [2 ,3 ,4 ]
YANG C. [2 ,3 ,4 ]
机构
[1] School of Computer Science and Technology, Shandong University, Ji'nan
[2] Shandong University, Ji'nan
[3] Engineering Research Center of Digital Media Technology, Ministry of Education, Ji'nan
[4] School of Software, Shandong University, Ji'nan
来源
Virtual Reality and Intelligent Hardware | 2019年 / 1卷 / 03期
关键词
Co-located collaboration; Multi-view display; Simulated firefighting water-gun; Ultra wideband; Virtual reality;
D O I
10.3724/SP.J.2096-5796.2019.0012
中图分类号
学科分类号
摘要
Background Due to the restriction of display mode, in most of the virtual reality systems with multiple people in the same physical space, the program renders the scene based on the position and perspective of the one user, so that other users just see the same scene, resulting in vision disorder. Methods To improve experience of multi-user co-located collaboration, in this study, we propose a fire drill system supporting co-located collaboration, in which three co-located users can collaborate to complete the virtual firefighting mission. Firstly, with multi-view stereoscopic projective display technology and ultra wideband (UWB) technology, co-located users can roam independently and watch virtual scenes through the correct perspective view based on their own position by wearing dedicated shutter glasses, thus carrying out different virtual tasks, which improves the flexibility of co-located collaboration. Secondly, we design simulated firefighting water-gun using the micro-electromechanical system sensor, through which users can interact with virtual environment, and thus provide a better interactive experience. Finally, we develop a workbench including a holographic display module and multi-touch operation module for virtual scene assembly and virtual environment control. Results The controller can use the workbench to adjust the virtual layout in real time, and control the virtual task process to increase the flexibility and playability of system. Conclusions Our work can be employed in a wide range of related virtual reality applications. © 2019 Beijing Zhongke Journal Publishing Co. Ltd.
引用
收藏
页码:290 / 302
页数:12
相关论文
共 23 条
[1]  
Guan D.D., Meng X.X., Yang C.L., Sun W.S., Wei Y., Gai W., Bian Y.L., Liu J., Sun Q.H., Zhao S.W.
[2]  
Galambos P., Weidig C., Baranyi P., Aurich J.C., Hamann B., Kreylos O., VirCA NET: A case study for collaboration in shared virtual space, 2012 IEEE 3rd International Conference on Cognitive Infocommunications (CogInfoCom), (2012)
[3]  
Czernuszenko M., Pape D., Sandin D., DeFanti T., Dawe G.L., Brown M.D., The ImmersaDesk and Infinity Wall projection-based virtual reality displays, ACM SIGGRAPH Computer Graphics, 31, 2, pp. 46-49, (1997)
[4]  
Simon A., First-person experience and usability of co-located interaction in a projection-based virtual environment, Proceedings of the ACM symposium on Virtual reality software and technology, (2005)
[5]  
Gugenheimer J., Stemasov E., Frommel J., Rukzio E.
[6]  
Chen W.Y., Ladeveze N., Clavel C., Mestre D., Bourdot P., User cohabitation in multi-stereoscopic immersive virtual environment for individual navigation tasks, 2015 IEEE Virtual Reality (VR), (2015)
[7]  
Chen W.Y., Ladeveze N., Clavel C., Bourdot P., Refined experiment of the altered human joystick for user cohabitation in multi-stereocopic immersive CVEs, 2016 IEEE Third VR International Workshop on Collaborative Virtual Environments (3DCVE), (2016)
[8]  
Yu H.D., Li H.Y., Sun W.S., Gai W., Cui T.T., Wang C.T., Guan D.D., Yang Y.J., Yang C.L., A two-view VR shooting theater system, 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, pp. 223-226, (2014)
[9]  
Agrawala M., Beers A.C., McDowall I., Frohlich B., Bolas M., Hanrahan P., (1997)
[10]  
Kulik A., Kunert A., Beck S., Reichel R., Froehlich B., C1×6: A stereoscopic six-user display for co-located collaboration in shared virtual environments, ACM Transactions on Graphics, 30, (2011)