Design and evaluation of a serious video game to treat preschool children with speech sound disorders

被引:2
作者
Saeedi, Soheila [1 ,2 ]
Ghazisaeedi, Marjan [1 ]
Ramezanghorbani, Nahid [3 ]
Seifpanahi, Mohammad-Sadegh [4 ]
Bouraghi, Hamid [2 ]
机构
[1] Univ Tehran Med Sci, Sch Allied Med Sci, Dept Hlth Informat Management & Med Informat, Tehran, Iran
[2] Hamadan Univ Med Sci, Sch Allied Med Sci, Dept Hlth Informat Technol, Hamadan, Iran
[3] Minist Hlth & Med Educ, Dept Dev & Coordinat Sci Informat & Publicat, Deputy Res & Technol, Tehran, Iran
[4] Hamadan Univ Med Sci, Autism Spectrum Disorders Res Ctr, Sch Rehabil Sci, Dept Speech & Language Pathol, Hamadan, Iran
关键词
Speech sound disorders; Speech therapy; Preschool children; Serious game; Design; Evaluation; USABILITY; OUTCOMES;
D O I
10.1038/s41598-024-68119-x
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Speech sound disorder (SSD) is one of the most common communication disorders in children, which must be diagnosed and treated in childhood to prevent its negative psychological, occupational, and social consequences in adulthood. The use of serious games is one technology that could help treat SSD. This study aims to design and evaluate the usability of a digital game for 3-6-year-old children. This developmental study was carried out in three main stages: determining information requirements, designing and developing a digital game, and evaluating the usability of the designed game. In the first stage, the consonants, syllables, words, and sentences that should be used in the game were determined through focus group sessions and a questionnaire completed by 30 speech-language pathologists (SLPs) in two Delphi rounds. In the designing and developing stage, the game design document was first written, and then sketches and wireframes were drawn based on this document. Then, the game was developed in the second phase using Java programming language. In the third stage, the usability of the designed game was evaluated by six experts and 22 SLPs using Nielsen's usability heuristics and the Post-Study System Usability Questionnaire (PSSUQ), respectively. Also, the usability of the game was evaluated by ten children. To determine the information requirements, SLPs confirmed 23 consonants, 138 syllables, 564 words, and 69 sentences to teach children the game. According to Nielsen's usability heuristics, the designed game had 23 unique usability problems with a mean severity of 2.29. "User control and freedom," with five usability problems, was the most frequently identified problem, and "error prevention," with a mean severity of 3.83, was the most severe problem. The results of the SLPs' evaluation also showed that the "interface quality" of the designed game obtained the highest score, with a mean score of 6.25 out of 7. Also, 100% of children stated that the game was designed beautifully, and 90% of children also liked the game. A serious game designed for children with SSDs achieved satisfactory results in usability evaluation. Therefore, this smartphone-based game can be easily used among these children to provide fun therapy sessions under the supervision of parents.
引用
收藏
页数:15
相关论文
共 35 条
[1]   Speech-driven mobile games for speech therapy: User experiences and feasibility [J].
Ahmed, Beena ;
Monroe, Penelope ;
Hair, Adam ;
Tan, Chek Tien ;
Gutierrez-Osuna, Ricardo ;
Ballard, Kirrie J. .
INTERNATIONAL JOURNAL OF SPEECH-LANGUAGE PATHOLOGY, 2018, 20 (06) :644-658
[2]  
Anjos I., 2017, INT C ADV COMP ENT
[3]  
Avila-Pesantez D., 2017, Computers in Education Journal, V8, P1
[4]  
Bigdeli Shoaleh, 2017, Med J Islam Repub Iran, V31, P117, DOI [10.14196/mjiri.31.117, 10.14196/mjiri.31.117]
[5]   Evaluating the usability of a national health information system with heuristic method [J].
Bouraghi, Hamid ;
Rezayi, Sorayya ;
Amirazodi, Shahrzad ;
Nabovati, Ehsan ;
Saeedi, Soheila .
JOURNAL OF EDUCATION AND HEALTH PROMOTION, 2022, 11 (01) :182
[6]  
Bunnell H. T., 2000, 6 INT C SPOK LANG PR
[7]   The assessment of usability of electronic shopping: A heuristic evaluation [J].
Chen, SY ;
Macredie, RD .
INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT, 2005, 25 (06) :516-532
[8]   Assessing the Usability of a Clinical Decision Support System: Heuristic Evaluation [J].
Cho, Hwayoung ;
Keenan, Gail ;
Madandola, Olatunde O. ;
Dos Santos, Fabiana Cristina ;
Macieira, Tamara G. R. ;
Bjarnadottir, Ragnhildur, I ;
Priola, Karen J. B. ;
Lopez, Karen Dunn .
JMIR HUMAN FACTORS, 2022, 9 (02)
[9]  
De Freitas S., 2009, Tech. Effect. Pract, V2009, P215
[10]   SpokeIt: Building a Mobile Speech Therapy Experience [J].
Duval, Jared ;
Rubin, Zachary ;
Segura, Elena Marquez ;
Friedman, Natalie ;
Zlatanov, Milla ;
Yang, Louise ;
Kurniawan .
20TH INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION WITH MOBILE DEVICES AND SERVICES (MOBILEHCI 2018), 2018,