The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis

被引:7
|
作者
Soleimani, Mohsen [1 ]
Ghazisaeedi, Marjan [1 ]
Heydari, Soroush [1 ]
机构
[1] Univ Tehran Med Sci, Sch Allied Med Sci, Dept Hlth Informat Management & Med Informat, Tehran, Iran
关键词
Stroke; Upper limb; Virtual reality; Rehabilitation; Immersion; Systematic review; Meta-analysis; UPPER EXTREMITY FUNCTION; MOTOR FUNCTION; IMPROVEMENT; RECOVERY; THERAPY; INTERVENTIONS; INDEPENDENCE; RELIABILITY; POPULATION; EXERCISE;
D O I
10.1186/s12911-024-02534-y
中图分类号
R-058 [];
学科分类号
摘要
Background Stroke frequently gives rise to incapacitating motor impairments in the upper limb. Virtual reality (VR) rehabilitation has exhibited potential for augmenting upper extremity recovery; nonetheless, the optimal techniques for such interventions remain a topic of uncertainty. The present systematic review and meta-analysis were undertaken to comprehensively compare VR-based rehabilitation with conventional occupational therapy across a spectrum of immersion levels and outcome domains.Methods A systematic search was conducted in PubMed, IEEE, Scopus, Web of Science, and PsycNET databases to identify randomized controlled trials about upper limb rehabilitation in stroke patients utilizing VR interventions. The search encompassed studies published in the English language up to March 2023. The identified studies were stratified into different categories based on the degree of immersion employed: non-immersive, semi-immersive, and fully-immersive settings. Subsequent meta-analyses were executed to assess the impact of VR interventions on various outcome measures.Results Of the 11,834 studies screened, 55 studies with 2142 patients met the predefined inclusion criteria. VR conferred benefits over conventional therapy for upper limb motor function, functional independence, Quality of life, Spasticity, and dexterity. Fully immersive VR showed the greatest gains in gross motor function, while non-immersive approaches enhanced fine dexterity. Interventions exceeding six weeks elicited superior results, and initiating VR within six months post-stroke optimized outcomes.Conclusions This systematic review and meta-analysis demonstrates that adjunctive VR-based rehabilitation enhances upper limb motor recovery across multiple functional domains compared to conventional occupational therapy alone after stroke. Optimal paradigms likely integrate VR's immersive capacity with conventional techniques.Trial registration This systematic review and meta-analysis retrospectively registered in the OSF registry under the identifier [https://doi.org/10.17605/OSF.IO/YK2RJ].
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页数:25
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