Advances in the use of virtual reality to treat mental health conditions

被引:35
作者
Bell, Imogen H. [1 ,2 ]
Pot-Kolder, Roos [1 ,2 ]
Rizzo, Albert [3 ]
Rus-Calafell, Mar [4 ]
Cardi, Valentina [5 ,6 ]
Cella, Matteo [6 ]
Ward, Thomas [6 ]
Riches, Simon [6 ]
Reinoso, Martin [1 ,2 ]
Thompson, Andrew [1 ,2 ]
Alvarez-Jimenez, Mario [1 ,2 ]
Valmaggia, Lucia [1 ,2 ,6 ,7 ]
机构
[1] Natl Ctr Excellence Youth Mental Hlth, Orygen, Parkville, Vic, Australia
[2] Univ Melbourne, Ctr Youth Mental Hlth, Parkville, Vic, Australia
[3] Univ Southern Calif, Inst Creat Technol, Playa Vista, CA USA
[4] Ruhr Univ Bochum, Fac Psychol, Mental Hlth Res & Treatment Ctr, Bochum, Germany
[5] Padova Univ, Dept Gen Psychol, Padua, Italy
[6] Kings Coll London, Inst Psychiat Psychol & Neurosci, Dept Psychol Med, London, England
[7] Katholieke Univ Leuven, Dept Psychiat, Leuven, Belgium
来源
NATURE REVIEWS PSYCHOLOGY | 2024年 / 3卷 / 08期
基金
英国科研创新办公室;
关键词
RANDOMIZED CONTROLLED-TRIAL; POSTTRAUMATIC-STRESS-DISORDER; COGNITIVE-BEHAVIORAL THERAPY; EXPOSURE THERAPY; PROLONGED EXPOSURE; SINGLE-BLIND; AUDITORY HALLUCINATIONS; PERSECUTORY DELUSIONS; VIETNAM VETERANS; ANOREXIA-NERVOSA;
D O I
10.1038/s44159-024-00334-9
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Virtual reality (VR) has emerged as a promising tool in the field of mental health. Central to this technology are immersive environments, which enable exposure to highly controlled virtual experiences that feel real. In this Review, we elaborate on the active elements of immersive experiences and how VR-based treatments work. We provide an overview of developments in the use of VR to treat mental health conditions (anxiety, psychotic symptoms, post-traumatic stress, eating disorders, depression and stress management) with a focus on the core mechanisms that drive effective interventions. Artificial intelligence, biofeedback and gamification are emerging areas of development, and we discuss how they might enhance the accessibility, engagement and effectiveness of psychological treatments. Conducting rigorous studies with user-centred designs in diverse populations is a key research priority. As the use of VR in mental health continues to evolve, addressing ethical and implementation considerations is critical for ensuring ongoing treatment improvements. Virtual reality (VR) enables highly controlled exposure to environments that feel real, which can substantially improve mental health treatments. In this Review, Bell and colleagues describe current VR-based treatments and discuss technological and psychological tools that might promote enhanced immersive experiences.
引用
收藏
页码:552 / 567
页数:16
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