Rendering of 3D scenes in analytical polygon-based computer holography with texture mapping

被引:4
作者
Qin, Wenlong [1 ]
Fu, Qinyang [1 ]
Zhang, Yaping [1 ]
Zhang, Bing [1 ]
Wang, Pin [1 ]
Poon, Ting-Chung [2 ]
Gu, Xianfeng [3 ]
机构
[1] Kunming Univ Sci & Technol, Yunnan Prov Key Lab Modern Informat Opt LMIO, Kunming 650500, Yunnan, Peoples R China
[2] Virginia Tech, Bradley Dept Elect & Comp Engn, Blacksburg, VA 24061 USA
[3] SUNY Stony Brook, Comp Sci Dept, Stony Brook, NY 11794 USA
基金
中国国家自然科学基金;
关键词
3-DIMENSIONAL SURFACE OBJECTS; GENERATED HOLOGRAMS; ALGORITHM;
D O I
10.1364/JOSAA.507221
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
A computer -generated hologram (CGH) is a technique that generates an object light field by superimposing elementary holograms. Unlike traditional holography, this technique does not require the generation of an additional reference light to interfere with the calculated object light field. Texture mapping is a method that enhances the realism of 3D scenes. A fast method is presented that allows users to render holograms of 3D scenes consisting of triangular meshes with texture mapping. All calculations are performed with analytical expressions to ensure that the holograms generated by this method are fast and can reconstruct three-dimensional scenes with high quality. Using this method, a hologram of a three-dimensional scene consisting of thousands of triangles is generated. Our algorithm generates the same reconstruction results as those of Kim et al. [Appl. Opt. 47, D117 (2008)], but significantly reduces the computation time (the computation time of our algorithm is only one-third of that of Kim et al.'s algorithm). The results show that the proposed method is computationally efficient as compared to a previous work. The proposed method is verified by simulations and optical experiments. (c) 2024 Optica Publishing Group
引用
收藏
页码:A32 / A39
页数:8
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