Bridging virtual and real worlds: enhancing outlying clustered value creations

被引:2
|
作者
Bretones, Daniel D. [1 ]
Quinio, Bernard [2 ,3 ]
Reveillon, Gilbert [2 ]
机构
[1] Univ Ctr Val Loire ESCEM, Dept Management Strategie & Syst, 11 Rue Ancienne Comedie, F-86001 Poitiers, France
[2] Univ Paris Ouest, Dept Gest, F-92001 Nanterre, France
[3] ESCP EUROPE, Dept Informat Operat Management, Paris, France
关键词
bridge; clustered value creations; innovation; social networks; virtual worlds;
D O I
10.1080/0965254X.2010.529157
中图分类号
F [经济];
学科分类号
02 ;
摘要
Virtual worlds and virtual social networks provide real opportunities for companies to implement research in management dealing with immersive environment, interaction and co-creation of values (artefact, process, knowledge). New capabilities and new tools are emerging. The observations drawn from experiments allow categorizing them. We then propose an approach that could help companies to start activities inside these new environments of collaborative work. The cross fertilizing insights between the virtual and the real world are shown and introduced as the bridge. The 3D economy process is based on shorter cycles of decision making processes. The 'bridge model' integrates the added value chain and goes beyond it with the creation of outlying clustered values. The bridge mechanism shows a spectrum from low potential to high potential areas - of fulfillments. A company strategy may explain a positioning on one or the other limits of the spectrum.
引用
收藏
页码:613 / 625
页数:13
相关论文
共 39 条
  • [1] Mashing the real world with virtual worlds a monetizing opportunity
    Reisinger, Josef
    Kappel, Jochen
    Cresp, Jacques
    PROCEEDINGS OF THE FIRST ITU-T KALEIDOSCOPE ACADEMIC CONFERENCE INNOVATIONS IN NGN: FUTURE NETWORK AND SERVICES, 2008, : 111 - 116
  • [2] Assessing the value of real-life brands in Virtual Worlds
    Barnes, Stuart J.
    Mattsson, Jan
    Hartley, Nicole
    TECHNOLOGICAL FORECASTING AND SOCIAL CHANGE, 2015, 92 : 12 - 24
  • [3] The satirical value of virtual worlds
    Baggaley, Jon
    DISTANCE EDUCATION, 2010, 31 (01) : 115 - 119
  • [4] Virtual Worlds, Real Libraries
    Klobas, Jane
    LIBRARY MANAGEMENT, 2010, 31 (1-2) : 118 - +
  • [5] On the value of Virtual Worlds for collaborative design
    Koutsabasis, Panayiotis
    Vosinakis, Spyros
    Malisova, Katerina
    Paparounas, Nikos
    DESIGN STUDIES, 2012, 33 (04) : 357 - 390
  • [6] Smart services across the real and virtual worlds
    Stroulia E.
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2010, 6400 : 178 - 196
  • [7] The Assets Are Virtual but the Behavior Is Real: An Analysis of Fraud in Virtual Worlds and Its Implications for the Real World
    Dilla, William N.
    Harrison, Andrew J.
    Mennecke, Brian E.
    Janvrin, Diane J.
    JOURNAL OF INFORMATION SYSTEMS, 2013, 27 (02) : 131 - 158
  • [8] Creating ambient music spaces in real and virtual worlds
    Frank, Jakob
    Lidy, Thomas
    Peiszer, Ewald
    Genswaider, Ronald
    Rauber, Andreas
    MULTIMEDIA TOOLS AND APPLICATIONS, 2009, 44 (03) : 449 - 468
  • [9] Creating ambient music spaces in real and virtual worlds
    Jakob Frank
    Thomas Lidy
    Ewald Peiszer
    Ronald Genswaider
    Andreas Rauber
    Multimedia Tools and Applications, 2009, 44 : 449 - 468
  • [10] IT'S JUST A GAME, OR IS IT? REAL MONEY, REAL INCOME, AND REAL TAXES IN VIRTUAL WORLDS
    Mennecke, Brian E.
    Terando, William D.
    Janvrin, Diane J.
    Dilla, William N.
    COMMUNICATIONS OF THE ASSOCIATION FOR INFORMATION SYSTEMS, 2007, 20 : 134 - 141