Design decisions in interactive geometry software

被引:7
作者
Mackrell, Kate [1 ]
机构
[1] Univ London, Inst Educ, London, England
来源
ZDM-MATHEMATICS EDUCATION | 2011年 / 43卷 / 03期
关键词
D O I
10.1007/s11858-011-0327-4
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Software design is increasingly being recognized as an important factor in student learning when interacting with interactive geometry software (IGS). A categorization of the operations possible within an IGS is used to identify and analyse design decisions made in a number of current IGS programs: Cabri II Plus, Cabri 3D, Cinderella, GeoGebra and Geometer's Sketchpad. The analysis, in the context of exploring the area of a circle, is focused on construction, dragging, and alternative spatial and semantic views. A wide diversity of both design issues and individual design decisions was identified, illustrating both the scarcity of research in this area and a number of inevitable tensions, such as between functionality and complexity, and between static and dynamic geometry, related to which future research questions might be posed.
引用
收藏
页码:373 / 387
页数:15
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