A Survey of Visual, Mixed, and Augmented Reality Gaming

被引:74
作者
Thomas, Bruce H. [1 ]
机构
[1] Univ South Australia, Sch Comp & Informat Sci, Adelaide, SA, Australia
来源
COMPUTERS IN ENTERTAINMENT | 2012年 / 10卷 / 01期
关键词
Design; Human Factors; Augmented reality; mixed reality; computer games; entertainment computing and wearable computers;
D O I
10.1145/2381876.2381879
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Visual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts. There is an exploration of both indoor and outdoor mixed and augmented reality gaming. The different games are presented via the three major display technologies: head-mounted display, handheld display, and spatial immersive display. A number of academic mixed and augmented reality research projects are described that provide an overview of the current state of the art. A set of example commercial games are also examined to provide the context for the state of the games on the market.
引用
收藏
页数:33
相关论文
共 128 条
[1]  
ABREU P, 2008, P 3 INT C DIG INT ME
[2]  
Andersen T. L., 2004, P 2004 C INT DES CHI, P137
[3]  
[Anonymous], P CHI 05 EA
[4]  
[Anonymous], 2007, P 6 IEEE ACM INT S M
[5]  
AVERY B, 2005, P 6 AUSTR C US INT A, V40
[6]  
AVERY B, 2006, P 7 AUSTR US INT C A
[7]   Recent advances in augmented reality [J].
Azuma, R ;
Baillot, Y ;
Behringer, R ;
Feiner, S ;
Julier, S ;
MacIntyre, B .
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2001, 21 (06) :34-47
[8]   A survey of augmented reality [J].
Azuma, RT .
PRESENCE-VIRTUAL AND AUGMENTED REALITY, 1997, 6 (04) :355-385
[9]  
BARAKONYI I, 2004, P 3 IEEE ACM INT S M
[10]  
BARAKONYI I, 2005, P 2005 ACM SIGCHI IN