Understanding Complexity: The Use of Simulation Games for Engineering Systems

被引:9
作者
Bekebrede, Geertje [1 ]
Lo, Julia [1 ]
Lukosch, Heide [2 ]
机构
[1] Delft Univ Technol, Fac Technol Policy & Management, Delft, Netherlands
[2] Delft Univ Technol, POB 5015, NL-2600 GA Delft, Netherlands
关键词
alternative solutions; asset management; board games; complex systems; complexity; computer games; engineering systems; game design; infrastructures; land use development; manufacturing procedures; non-linear interaction; organizations; railway planning; society; socio-technical systems; technology;
D O I
10.1177/1046878115618140
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Complexity is increasingly tied into systems of societies, technologies and organizations. As these systems are characterized by non-linear interactions, it becomes more and more difficult to manage, educate, understand and predict their processes and outcomes. This symposium presents cases of a variety of simulation games that facilitate in these different types of systems; it also examines the theoretical challenges of the design of simulation games for such complex systems. The examples show how both computer-based and traditional board games can be used in various domains to analyze and design complex processes such as asset management, manufacturing procedures, railway infrastructure innovations, and land use development. The case studies presented in this symposium introduce simulation games as alternative solutions to complex organizational and even societal problems.
引用
收藏
页码:447 / 454
页数:8
相关论文
共 21 条
[1]  
Armstrong R. H. R, 1975, GAMING SIMULATION RA, P82
[2]   DYNAMIC DECISION-MAKING - HUMAN CONTROL OF COMPLEX-SYSTEMS [J].
BREHMER, B .
ACTA PSYCHOLOGICA, 1992, 81 (03) :211-241
[3]  
Crawford C., 1984, ART COMPUTER GAME DE
[4]  
De Caluwe L, 1996, GAMING ORGANISATIEVE
[5]  
Duke R.D., 2004, POLICY GAMES STRATEG
[6]   Policy gaming for strategy and change [J].
Geurts, Jac L. A. ;
Duke, Richard D. ;
Verrneulen, Patrick A. M. .
LONG RANGE PLANNING, 2007, 40 (06) :535-558
[7]   Serious games as new educational tools: how effective are they? A meta-analysis of recent studies [J].
Girard, C. ;
Ecalle, J. ;
Magnan, A. .
JOURNAL OF COMPUTER ASSISTED LEARNING, 2013, 29 (03) :207-219
[8]  
Harteveld C, 2010, SIMULAT GAMING, V41, P316, DOI 10.1177/1046878108331237
[9]  
Huizinga J, 1952, HOMO LUDENS PROEVE E, V4
[10]  
Ke F., 2009, HDB RES EFFECTIVE EL, P1, DOI DOI 10.4018/978-1-59904-808-6.CH001