ANIMATION USING NURBS

被引:3
作者
PRESTON, M [1 ]
HEWITT, WT [1 ]
机构
[1] UNIV MANCHESTER,MANCHESTER COMP CTR,COMP GRAPH UNIT,MANCHESTER M13 9PL,LANCS,ENGLAND
关键词
ANIMATION; NURBS; DEFORMATIONS;
D O I
10.1111/1467-8659.1340229
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
All animation, whether generated by pen or processor, is concerned with the changing behaviour of synthetic actors through time. Computer animation has allowed an animator to regard different actors as functionally equivalent entities for the purpose of generating their behaviours. This has opened the door to visually impressive effects, such as actors changing their appearance, thereby becoming other actors. For NURBS to become a tool which is useful to the writer of animation packages, it is necessary to provide this ability to in-between objects of different appearances through time. This paper aims to present a technique for creating higher dimensional NURBS to model object deformation, as well as to illustrate its advantages.
引用
收藏
页码:229 / 241
页数:13
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