Game-based learning: creating a multidisciplinary community of inquiry

被引:4
|
作者
Spires, Hiller A. [1 ]
Lester, James C. [2 ]
机构
[1] North Carolina State Univ, Friday Inst Educ Innovat, Raleigh, NC 27695 USA
[2] North Carolina State Univ, Dept Comp Sci, Raleigh, NC 27695 USA
关键词
Community of inquiry; Game-Based learning; Science learning;
D O I
10.1108/OTH-08-2015-0052
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Purpose - The purpose of this paper is to describe how the authors created a community of inquiry for game design with Crystal Island, report research results from a school pilot and analyze lessons learned. Using a community of inquiry approach, the authors created participatory structures for design and communication among the university team (i.e. computer science, literacy and science education, educational psychology and art design), elementary teachers and elementary students who were involved with Crystal Island. Design/methodology/approach - As part of the design process and in the attempt to create a community of inquiry, the authors conducted ongoing sessions with the teachers and students (N = 800), or what the authors refer to as design charettes. The design charettes included forming a lead teacher cadre and conducting game-based learning teacher institutes. These sessions led to a mixed methods school pilot study. Findings - Results of the classroom pilot study suggested that game-based learning environments not only increase student engagement but also positively impact content knowledge on science topics and problem-solving skills. A key finding was that these gains were not unique to any specific group of learners, as there were no differences by race or gender. Originality/value - Applying a community of inquiry contributed greatly to the success of the authors' results. Distributing knowledge and authority throughout the community (university and elementary schools combined) promoted rich social interactions that encouraged meaningful contributions from all participants. Future efforts will focus on sustaining our community of inquiry as the authors attempt to scale gameplay with CRYSTAL ISLAND.
引用
收藏
页码:88 / 93
页数:6
相关论文
共 50 条
  • [1] A Ubiquitous System Supporting Game-based Inquiry Learning
    Chang, Yi-Hsing
    Lin, Bei-Sien
    INTERNATIONAL JOURNAL OF MOBILE COMMUNICATIONS, 2012, 10 (02) : 190 - 212
  • [2] GAME-BASED LEARNING Conceptual Methodology for Creating Educational Games
    Linek, Stephanie B.
    Schwarz, Daniel
    Bopp, Matthias
    Albert, Dietrich
    WEBIST 2009: PROCEEDINGS OF THE FIFTH INTERNATIONAL CONFERENCE ON WEB INFORMATION SYSTEMS AND TECHNOLOGIES, 2009, : 135 - +
  • [3] GAME-BASED CONSTRUCTION LEARNING - CREATING DIGITAL GAMES FOR CHEMISTRY EDUCATION
    Batista, A.
    Martins, R.
    Lellis, J.
    12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019), 2019, : 4378 - 4383
  • [4] CREATIVITY AND GAME-BASED LEARNING
    Tomos, Florica
    Shabalina, Olga
    Malliarakis, Christos
    Balan, Oana
    Mozelius, Peter
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 6726 - 6735
  • [5] Exploring Game-Based Inquiry Learning Application in a Maritime Science Museum: A Visitors' Perspective
    Ahmed, Sohaib
    Zeeshan, Muhammad
    Parsons, David
    Rehman, Osama
    Ahmed, Zeeshan
    Ahmad, Adnan
    Ahmad, Faizan
    HUMAN BEHAVIOR AND EMERGING TECHNOLOGIES, 2025, 2025 (01)
  • [6] Game On: Exploring the Effectiveness of Game-based Learning
    Hartt, Maxwell
    Hosseini, Hadi
    Mostafapour, Mehrnaz
    PLANNING PRACTICE AND RESEARCH, 2020, 35 (05) : 589 - 604
  • [7] Inquiry-Enhanced Digital Game-Based Learning: Effects on Secondary Students' Conceptual Understanding in Science, Game Performance, and Behavioral Patterns
    Chen, Ching-Huei
    Huang, Kun
    Liu, Jun-Han
    ASIA-PACIFIC EDUCATION RESEARCHER, 2020, 29 (04) : 319 - 330
  • [8] Inquiry-Enhanced Digital Game-Based Learning: Effects on Secondary Students’ Conceptual Understanding in Science, Game Performance, and Behavioral Patterns
    Ching-Huei Chen
    Kun Huang
    Jun-Han Liu
    The Asia-Pacific Education Researcher, 2020, 29 : 319 - 330
  • [9] Game-based Learning as a Bedrock for Creative Learning
    Mozelius, Peter
    PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 479 - 485
  • [10] The Role of Learning Styles in Game-Based Learning
    Wouters, Pieter
    van der Meulen, Esmee S.
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2020, 10 (01) : 54 - 69