Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play

被引:0
|
作者
Wakefield, Jenny S. [1 ]
Warren, Scott J. [2 ]
Rankin, Monica A. [3 ]
Mills, Leila A. [1 ]
Gratch, Jonathan S. [1 ]
机构
[1] Univ North Texas, Coll Informat, Dept Learning Technol, Denton, TX 76203 USA
[2] Univ North Texas, Coll Informat, Dept Learning Technol, Learning Technol, Denton, TX 76203 USA
[3] Univ Texas Dallas, Sch Arts & Humanities, Richardson, TX 75083 USA
关键词
Role play; History; Cuban revolution; Learning and teaching as communicative actions theory (LTCA); Second Life; Virtual worlds;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
We examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical essays and primary sources that were intended to prompt students to think critically about political, cultural, and scholarly debates surrounding the revolution but also inquiry and role play. In particular, students were encouraged to set aside pre-existing opinions in favor of or opposed to the revolutionary regime of Fidel Castro and U.S. Cold War diplomatic policy toward Cuba. The theoretical framework learning and teaching as communicative actions, in which communication and discourse, and the interplay among the four communicative actions proposed as the basis of human understanding, guided the course. Active learning through role-playing in a constructivism learning environment and classroom discourse helped students develop a higher level understanding of the complex events by perspective taking both for and against the Castro regime.
引用
收藏
页码:258 / 278
页数:21
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