A Serious Game for Healthcare Industry: Information Security Awareness Training Program for Hospital Universiti Kebangsaan Malaysia

被引:0
作者
Ghazvini, Arash [1 ]
Shukur, Zarina [1 ]
机构
[1] Univ Kebangsaan Malaysia, Fac Informat Sci & Technol, Bangi 43600, Selangor, Malaysia
关键词
Serious game; information security; awareness training program;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper aims to develop an information security awareness training program for the healthcare industry to ensure the appropriate protection of electronic health systems. Serious games are primarily designed for training purposes rather than pure entertainment. Serious games are proven as an effective training approach for awareness programs. Serious games benefit learning as the games are fun to play and motivate learners to participate and interact with learning activities. Developing a serious game requires the revision of adequate guidelines that identify all characteristics to be incorporated in such games. Thus, this paper reviews serious game models that have been constructed as game development guidelines. To this end, a serious game is developed and implemented at a selected healthcare organization.
引用
收藏
页码:236 / 245
页数:10
相关论文
共 19 条
[1]  
Alserri S.A., 2017, EL ENG INF ICEEI 201, P1, DOI 10.1109/ICEEI.2017.8312443.
[2]   Game object model version II: a theoretical framework for educational game development [J].
Amory, Alan .
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2007, 55 (01) :51-77
[3]  
Azwan M., 2011, CERTIFICATION CRITER
[4]  
Bartolome N. A., 2011, Proceedings of the 2011 16th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES 2011), P275, DOI 10.1109/CGAMES.2011.6000353
[5]   Healthcare management through organizational simulation [J].
Basole, Rahul C. ;
Bodner, Douglas A. ;
Rouse, William B. .
DECISION SUPPORT SYSTEMS, 2013, 55 (02) :552-563
[6]  
Buendia-Garcia F, 2013, INTERACT DES ARCHIT, P47
[7]   Using player and world representation techniques from computer games to improve student engagement [J].
Charles, D. K. ;
Charles, T. ;
McNeill, M. D. .
PROCEEDINGS OF THE IEEE VIRTUAL WORLDS FOR SERIOUS APPLICATIONS, 2009, :36-42
[8]   A video game for cyber security training and awareness [J].
Cone, Benjamin D. ;
Irvine, Cynthia E. ;
Thompson, Michael F. ;
Nguyen, Thuy D. .
COMPUTERS & SECURITY, 2007, 26 (01) :63-72
[9]   How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? [J].
de Freitas, S ;
Oliver, M .
COMPUTERS & EDUCATION, 2006, 46 (03) :249-264
[10]  
Hu MH, 2014, INT CONF COMP SCI ED, P1140, DOI 10.1109/ICCSE.2014.6926640