CrashEd - A live immersive, learning experience embedding STEM subjects in a realistic, interactive crime scene

被引:14
作者
Bassford, Marie L. [1 ]
Crisp, Annette [2 ]
O'Sullivan, Angela [3 ]
Bacon, Joanne [4 ]
Fowler, Mark [5 ]
机构
[1] De Montfort Univ, Sch Engn & Sustainable Dev, Fac Technol, Leicester, Leics, England
[2] De Montfort Univ, Fac Hlth & Life Sci, Sch Appl Social Sci, Leicester, Leics, England
[3] De Montfort Univ, Fac Hlth & Life Sci, Sch Allied Hlth Sci, Leicester, Leics, England
[4] De Montfort Univ, Fac Technol, Sch Comp Sci & Informat, Leicester, Leics, England
[5] De Montfort Univ, Fac Hlth & Life Sci, Leicester Sch Pharm, Leicester, Leics, England
关键词
animations; avatars; connectivism; higher education;
D O I
10.3402/rlt.v24.30089
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Interactive experiences are rapidly becoming popular via the surge of 'escape rooms'; part game and part theatre, the 'escape' experience is exploding globally, having gone from zero offered at the outset of 2010 to at least 2800 different experiences available worldwide today. CrashEd is an interactive learning experience that parallels many of the attractions of an escape room - it incorporates a staged, realistic 'crime scene' and invites participants to work together to gather forensic evidence and question a witness in order to solve a crime, all whilst competing against a ticking clock. An animation can enhance reality and engage with cognitive processes to help learning; in CrashEd, it is the last piece of the jigsaw that consolidates the students' incremental acquisition of knowledge to tie together the pieces of evidence, identify a suspect and ultimately solve the crime. This article presents the background to CrashEd and an overview of how a timely placed animation at the end of an educational experience can enhance learning. The lessons learned, from delivering bespoke versions of the experience to different demographic groups, are discussed. The article will consider the successes and challenges raised by the collaborative project, future developments and potential wider implications of the development of CrashEd.
引用
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页数:14
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