An Exploratory Taxonomy of Business Games

被引:51
作者
Greco, Marco [1 ]
Baldissin, Nicola [2 ]
Nonino, Fabio [3 ]
机构
[1] Univ Cassino & Southern Lazio, Cassino, Italy
[2] Business Game Srl, Udine, Italy
[3] Sapienza Univ Rome, Management Engn, Rome, Italy
关键词
analysis; business game; business game taxonomy; characteristics; classification system; community; debriefing; definitions; educational game; game-based learning; global database; learning experience; management education; management game; management simulation; parameters; role-play; simulation; skills; taxonomy;
D O I
10.1177/1046878113501464
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article proposes a business game taxonomy. The taxonomy creates a comprehensive definition of business games in general and identifies their parameter-defining characteristics. A successful taxonomy can facilitate the comparison of different game-based educational tools and can direct application-based research to a game's most learning-associated components. The field's existing taxonomies within the literature are inadequate for both purposes. The genesis of our five-part taxonomy of business games was both literature-based and intuitive. It is hoped that this taxonomy will serve to develop a global database to be built collaboratively by the community of business game users and developers.
引用
收藏
页码:645 / 682
页数:38
相关论文
共 76 条
  • [1] Aarseth E., 2003, COMPUTER GAMES WHATS, P48
  • [2] Alexander A., 2005, INTERSERVICE IND TRA
  • [3] Business Simulations and Cognitive Learning Developments, Desires, and Future Directions
    Anderson, Philip H.
    Lawton, Leigh
    [J]. SIMULATION & GAMING, 2009, 40 (02) : 193 - 216
  • [4] [Anonymous], 1983, OIL BARONS
  • [5] [Anonymous], 2010, BUSINESS GAME V 5 8
  • [6] [Anonymous], 2006, ICE CREAM EMPIRE
  • [7] [Anonymous], 2006, WHO WANTS BE CEO
  • [8] [Anonymous], 1956, TOP MANAGEMENT DECIS
  • [9] [Anonymous], 2006, RIRWAY SIM
  • [10] [Anonymous], 1990, SID MEIERS RAILROAD