Video Racing Games Increase Actual Health-Related Risk-Taking Behavior

被引:5
作者
Kastenmueller, Andreas [1 ]
Fischer, Peter [1 ]
Fischer, Julia [2 ]
机构
[1] Univ Regensburg, Sch Psychol, Univ Str 31, D-93053 Regensburg, Germany
[2] Univ Munich, Sch Psychol, Munich, Germany
来源
PSYCHOLOGY OF POPULAR MEDIA CULTURE | 2014年 / 3卷 / 04期
关键词
risk-glorification; risky media; video games; risk-taking; public health;
D O I
10.1037/a0030559
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The present study investigated whether the consumption of risk-glorifying video games increases health-related risk-taking in real life. Participants were assigned to 1 of 2 conditions, whereby they either played a risk-glorifying video racing game or a risk-neutral video game for 25 minutes. Afterward, they were given the option of a saliva test in the context of a medical checkup. Our data showed that exposure to risk-glorifying video games (video racing games) increases actual general health-related risk-taking behavior. That is, players of risk-glorifying video games were significantly less likely to participate in the health checkup test than players of risk-neutral games. The potentially negative effect of risk-glorifying media on public health needs to be considered by science and politics. This is the first study showing that exposure to risk-glorifying video games actually increases real-life health-related risk-taking behavior. In addition, it is the first study showing that the impact of risk-glorifying video games is not content-specific, as it carries over from one risk-taking domain (i.e., risky driving in video games) to another completely unrelated risk-outcome domain (health-related risk-taking).
引用
收藏
页码:190 / 194
页数:5
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