共 50 条
[21]
Game Theory based Dynamic Resource Allocation for Hybrid Environment with Cloud and Big Data Application
[J].
2014 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS (SMC),
2014,
:1128-1133
[22]
A Hybrid Particle Swarm Optimization Algorithm for Service Selection Problem in the Cloud
[J].
INTERNATIONAL JOURNAL OF GRID AND DISTRIBUTED COMPUTING,
2014, 7 (04)
:1-10
[24]
Structure-aware Mashup service Clustering for cloud-based Internet of Things using genetic algorithm based clustering algorithm
[J].
FUTURE GENERATION COMPUTER SYSTEMS-THE INTERNATIONAL JOURNAL OF ESCIENCE,
2018, 87
:267-277
[25]
Tasks scheduling game algorithm based on cost optimization in cloud computing
[J].
Journal of Computational Information Systems,
2015, 11 (16)
:6037-6045
[27]
A Hybrid Genetic Algorithm Based on Information Entropy and Game Theory
[J].
IEEE ACCESS,
2020, 8
:36602-36611
[28]
ABS: Agent-based Scheduling for Data-Intensive Workflow in Software-as-a-Service Environments
[J].
2016 FOURTH INTERNATIONAL CONFERENCE ON ADVANCED CLOUD AND BIG DATA (CBD 2016),
2016,
:19-24
[29]
A Reliable Virtual Network Embedding Algorithm based on Game Theory within Cloud's backbone
[J].
2014 IEEE INTERNATIONAL CONFERENCE ON COMMUNICATIONS (ICC),
2014,
:2975-2981
[30]
Study on the Resource Allocation Optimization in Cloud Computing Based on the Hybrid Optimization Algorithm
[J].
2019 INTERNATIONAL CONFERENCE ON ENERGY, POWER, ENVIRONMENT AND COMPUTER APPLICATION (ICEPECA 2019),
2019, 334
:356-362