Virtual materiality, potentiality and subjectivity: How do we conceptualize real-virtual interaction embodied and enacted in computer gaming, imagination and night dreams?

被引:0
作者
Sondergaard, Dorte Marie [1 ]
机构
[1] Aarhus Univ, Dept Educ, Tuborgvej 164, DK-2400 Copenhagen, Denmark
关键词
agential realism; virtual materiality; potentiality; computer games; dreams; children;
D O I
10.1057/sub.2012.23
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
How do we conceptualize virtual materiality in terms of the avatars and weapons seen in computer games, for example, as well as virtual discourse and subjectivity as phenomena intra-acting with real-life materiality, discourse and subjectivity in children's everyday lives? How do we understand the intra-activity of such elements in children's night-time dreams? In this article, I discuss some of these issues, while bringing together Karen Barad's agential realism and Giorgio Agamben's concept of 'potentiality' to enhance and refine my analytical approach to real-virtual enactments. This theoretical framework allows me to question the potentialities of gaming, movies and dreams as they enter intra-activities with the comprehensive set of apparatuses that enact a child's agency, subjectivity and relational practices. The analyses and conceptual refinements that I present here are based on empirical data involving interviews with and observations of children between 8 and 14 years of age.
引用
收藏
页码:55 / 78
页数:24
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