Gamifying the Project in Hardware-based Courses

被引:4
|
作者
Ristov, Sasko [1 ]
Ackovska, Nevena [1 ]
Kirandziska, Vesna [1 ]
机构
[1] Ss Cyril & Methodius Univ, Fac CS & Engn, Skopje, North Macedonia
来源
INTERNATIONAL JOURNAL OF ENGINEERING PEDAGOGY | 2015年 / 5卷 / 04期
关键词
education; hardware; gamifying;
D O I
10.3991/ijep.v5i4.4711
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Using elements of games in non-gaming systems is known as gamification. It has recently been used in many areas to improve some processes, for example, it facilitates the teaching and learning. Students understand some learning objectives more easily when they play games in which they are challenged with rivalry factors and can collaborate more with one another. This paper presents a new approach of gamifying the practical project in the hardware-based course "Microprocessors and Micro-controllers" for computer science students. This change has significantly improved the course - not only that it has improved the average grade of the passed students, but it provoked the students to enroll in other hardware courses of the upper semesters. Even more so, some diploma theses involving microcontrollers were developed for the first time.
引用
收藏
页码:4 / 11
页数:8
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