Video games and diversity: building a community of practice in the classroom

被引:0
作者
Monjelat, Natalia [1 ]
Mendez, Laura [2 ]
机构
[1] Univ Alcala, Alcala De Henares, Spain
[2] Univ Nacl Educ Distancia, Madrid, Spain
来源
RED-REVISTA DE EDUCACION A DISTANCIA | 2012年 / 33期
关键词
Commercial video games; Community of practice; socio-cultural perspective of diversity; scaffolding;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper we show how commercial video games, used as educational resources in the classroom, can create a community of practice (Lave & Wenger 1991, Wenger 1998, Wenger, White & Smith, 2010) changing the relationship between students and teacher and between pupils themselves. Based on an ethnographic and qualitative research (Denzin & Lincoln, 2011; Lacasa & Reina, 2004) we analyse a workshop carried out in a 3 degrees ESO of Diversification classroom where we work with Sim City Creator. Specifically, we present examples of the interactions generated between students and the teacher, which exemplified how the classroom context has changed with the introduction of the game, generating different interactions among participants. Our results show how the teacher assumes the role of guide, providing the necessary scaffolding (Bruner, 1975; Wood, Bruner & Ross, 1976) to advance in the game. For their part, students take active roles in this process, helping each other to gain more control over the task and also greater control over the game. This use of technology in the context of attention to diversity is new and responds to a socio-cultural approach (Mendez, Lacasa & Matusov, 2008).
引用
收藏
页数:23
相关论文
共 50 条
  • [1] The video games in the classroom: learning to solve problems
    Garcia Pernia, Maria Ruth
    Lacasa, Pilar
    Martinez Borda, Rut
    INFANCIAS IMAGENES, 2012, 11 (01): : 60 - 67
  • [2] Building bridges: coauthoring a class handshake, building a classroom community
    Boyd, Maureen P.
    Jarmark, Christopher J.
    Edmiston, Brian
    PEDAGOGIES, 2018, 13 (04): : 330 - 352
  • [3] Teaching HR Professionals: The Classroom as a Community of Practice
    Rowlands, Kate
    Avramenko, Alex
    EDUCATION SCIENCES, 2013, 3 (02): : 147 - 157
  • [4] Building a digitally enhanced community of practice
    Donaldson, Jonan Phillip
    INFORMATION AND LEARNING SCIENCES, 2020, 121 (5-6) : 241 - 250
  • [5] Building a trauma-informed community of practice
    Laurent, Nicola
    Hart, Michaela
    EDUCATION FOR INFORMATION, 2021, 37 (01) : 27 - 32
  • [6] Building a community of practice for engaging stackholders in bioproducts
    Oliveira, Leandro
    Cardoso, Eduardo Luis
    PROCEEDINGS OF 2021 16TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2021), 2021,
  • [7] Building a WEF Nexus Community of Practice (NCoP)
    Smith D.W.
    Welch M.
    Bennett K.E.
    Padgham J.
    Mohtar R.
    Current Sustainable/Renewable Energy Reports, 2017, 4 (3): : 168 - 172
  • [8] Onboarding for liaison librarians: building community and practice
    Riesen, Karleigh
    REFERENCE SERVICES REVIEW, 2024, 52 (03) : 409 - 419
  • [9] Building interaction: The role of talk in joining a community of practice
    Holmes, Janet
    Woodhams, Jay
    DISCOURSE & COMMUNICATION, 2013, 7 (03) : 275 - 298
  • [10] Video games and metacognition in the classroom for the development of 21st century skills: a systematic review
    Checa-Romero, Mirian
    Gimenez-Lozano, Jose Miguel
    FRONTIERS IN EDUCATION, 2025, 9