GAMIFICATION DESIGN FOR TUTOR EDUCATION IN AN ONLINE COURSE

被引:5
|
作者
Cavalcanti, Carolina Costa [1 ,2 ]
Filatro, Andrea [3 ]
Presada, William Andrew [4 ]
机构
[1] FDC, Sao Paulo, SP, Brazil
[2] Ctr Univ Adventista Sao Paulo UNASP, Sao Paulo, SP, Brazil
[3] Ctr Univ Adventista Sao Paulo UNASP, Design Instruc, Sao Paulo, SP, Brazil
[4] FIA, MBA Int, Sao Paulo, SP, Brazil
来源
ETD EDUCACAO TEMATICA DIGITAL | 2018年 / 20卷 / 04期
关键词
Online Learning; Tutor; Design; Higher Education; Distance Education; Gamification;
D O I
10.20396/etd.v20i4.8648223
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper analyzes the use of gamification approach in tutor education, based on the development of multidimensional competencies. It checks the possibilities and limitations of the structural and content gamification approach to promote student engagement over an online course and to simulate authentic problem situations faced by tutors in their real playing field. By the use of a formative research, called design based research (DBR), a naturalistic case post factum was analyzed, in order to contribute to the improvement of the original design proposed for the course. Quantitative and qualitative data were collected in a pilot class that had 54 students enrolled. The results indicate that the combination of the two types of gamification, based on different theoretical foundations, can contribute to increase student engagement in online learning courses and to provide opportunities to transpose into practice what was theoretically discussed in the course curriculum.
引用
收藏
页码:887 / 904
页数:18
相关论文
共 50 条
  • [41] Kahoot! It: Gamification in Higher Education
    Lin, Debbita Tan Ai
    Ganapathy, M.
    Kaur, Manjet
    PERTANIKA JOURNAL OF SOCIAL SCIENCE AND HUMANITIES, 2018, 26 (01): : 565 - 582
  • [42] GAMIFICATION IN EDUCATION: CURRENT STATE
    Pilar, Ladislav
    Rojik, Stanislav
    Balcarova, Tereza
    Polakova, Jana
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE EFFICIENCY AND RESPONSIBILITY IN EDUCATION, 2016, : 463 - 471
  • [43] Professional Communication Strategies in the Design Process of an Open Education Tutor
    Alexandrovich, Zolotykhin Sergey
    Pavlovna, Mashkina Natalya
    Mikhailovich, Sinkevich Konstantin
    Viktorovich, Laktionov Viktor
    JOURNAL FOR EDUCATORS TEACHERS AND TRAINERS, 2021, 12 (01): : 48 - 56
  • [44] Effectiveness of the Use of Animation and Gamification in Online Distance Education During Pandemic
    Inangil, Demet
    Dincer, Berna
    Kabuk, Ayse
    CIN-COMPUTERS INFORMATICS NURSING, 2022, 40 (05) : 335 - 340
  • [45] Designing Effective Hybrid Course Curriculum: A Design Science Approach to Gamification and Student Outcomes Validation
    Binh, An Duong Thi
    Hoang, Thu-Hang
    Quang, Huy Truong
    EVALUATION REVIEW, 2025, 49 (03) : 453 - 486
  • [46] The gamification of dating online
    Nader, Karim
    THEORIA-A SWEDISH JOURNAL OF PHILOSOPHY, 2024,
  • [47] Reaching beyond an online/offline divide: invoking the rhizome in higher education course design
    Jones, Angela
    Bennett, Rebecca
    TECHNOLOGY PEDAGOGY AND EDUCATION, 2017, 26 (02) : 193 - 210
  • [48] Design and Application Research of Gamification in University Curriculum-Taking the Course of TV Camera for Example
    Yao, Yuan
    He, Ling
    Shang, Junjie
    HCI IN GAMES: SERIOUS AND IMMERSIVE GAMES, PT II, HCI-GAMES 2021, 2021, 12790 : 276 - 293
  • [49] Student learning processes using an online PBL module in an art and design education course
    Snepvangers, Kim
    McAlpine, Iain
    WHO'S LEARNING? WHOSE TECHNOLOGY?, PROCEEDINGS, VOLS 1 AND 2, 2006, : 779 - 788
  • [50] Gamification of Online Learning
    Jang, Jincheul
    Park, Jason J. Y.
    Yi, Mun Y.
    ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, 2015, 9112 : 646 - 649