Measuring the Reading Abilities of Dyslexic Children through a Visual Game

被引:5
作者
Ludovico, L. A. [1 ]
Di Tore, P. A. [2 ]
Mangione, G. R. [3 ]
Di Tore, S. [4 ]
Corona, F. [4 ]
机构
[1] Univ Milan, Milan, Italy
[2] IC San Valentino Torio, Salerno, Italy
[3] INDIRE, Nucleo Terr Sud, Naples, Italy
[4] Univ Salerno, I-84100 Salerno, Italy
关键词
dyslexia; adaptive education; visuo-spatial attention; phonological processing; action videogames;
D O I
10.3991/ijet.v10i7.4625
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read. According to recent research, playing action videogames can be a valid teaching tool to improve the reading skills of dyslexic children through forms of engagement and interaction. This paper describes the design, implementation, validation and experimentation of an educational action game oriented to promote phonological and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.
引用
收藏
页码:47 / 54
页数:8
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