Design and Implementation of the Game-Design and Learning Program

被引:14
|
作者
Akcaoglu, Mete [1 ]
机构
[1] Georgia Southern Univ, Coll Educ, Dept Leadership Technol & Human Dev, Statesboro, GA 30458 USA
关键词
Problem-solving; Game-design; Microsoft Kodu; Constructionism; Design; STEM;
D O I
10.1007/s11528-016-0022-y
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Design involves solving complex, ill-structured problems. Design tasks are consequently, appropriate contexts for children to exercise higher-order thinking and problem-solving skills. Although creating engaging and authentic design contexts for young children is difficult within the confines of traditional schooling, recently, game-design has emerged as an alternative context to provide young children with opportunities to practice design and thinking skills. Despite the increasing interest from educators and researchers to use game-design as a platform to teach young students higher-order thinking skills, literature documenting design and development of such learning experiences has been scarce. This paper provides a detailed account of how a complex network of pedagogies, theories, and technologies were brought together to design and develop the Game Design and Learning (GDL) program, with the purpose of teaching students basics of computer programming, and to give them hands-on experiences in game-design, and teach them complex problem-solving skills. The GDL program can serve as an example for efforts aiming to create similar technology-rich environments.
引用
收藏
页码:114 / 123
页数:10
相关论文
共 50 条
  • [31] Teaching systems thinking through game design
    Mete Akcaoglu
    Lucy Santos Green
    Educational Technology Research and Development, 2019, 67 : 1 - 19
  • [32] Voxel generation Raising awareness for informatics and society among high-school pupils through a game-design project
    Schwarz, Vera
    Goetzenbrucker, Gerit
    Kayali, Fares
    Grill, Christiane
    Purgathofer, Peter
    SCM STUDIES IN COMMUNICATION AND MEDIA, 2020, 9 (01): : 89 - 124
  • [33] Game Design as a Learning Tool for the Course of Computer Networks
    Minovic, Miroslav
    Milovanovic, Milos
    Kovacevic, Ivana
    Minovic, Jelena
    Starcevic, Dusan
    INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2011, 27 (03) : 498 - 508
  • [34] Content Design Patterns for Game-Based Learning
    Maciuszek, Dennis
    Ladhoff, Sebastian
    Martens, Alke
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2011, 1 (03) : 65 - 82
  • [35] An Investigative Process for Enhancing the Design of a Mathematics Learning Game
    Kalloo, Vani
    Mohan, Permanand
    Kinshuk
    2016 IEEE 16TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2016, : 117 - 119
  • [36] Deep Design: Exploring the Role of Constructive Alignment in Game-based Learning Design
    Dyer, Ronald
    PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 168 - 175
  • [37] Using game design to increase teachers' familiarity with design thinking
    Bressler, Denise M.
    Annetta, Leonard A.
    INTERNATIONAL JOURNAL OF TECHNOLOGY AND DESIGN EDUCATION, 2022, 32 (02) : 1023 - 1035
  • [38] Learning Metaphor through Mixed-Reality Game Design and Game Play
    Hatton, Sarah
    Birchfield, David
    Megowan-Romanowicz, M. Colleen
    SANDBOX SYMPOSIUM 2008: 3RD ACM SIGGRAPH VIDEOGAME SYMPOSIUM, PROCEEDINGS, 2008, : 67 - 74
  • [39] Using game design to increase teachers’ familiarity with design thinking
    Denise M. Bressler
    Leonard A. Annetta
    International Journal of Technology and Design Education, 2022, 32 : 1023 - 1035
  • [40] GAME DESIGN OF A VIDEO GAME ON FRACTIONS CONCEPT LEARNING IN ELEMENTARY SCHOOL STUDENTS
    Cyr, Stephane
    Riopel, Martin
    Charland, Patrick
    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 4575 - 4582