In this article we present new algorithms for rasterizing implicit curves, i.e., curves represented as level sets of functions of two variables. Considering the pixels as square regions of the plane, a ''correct'' algorithm should paint those pixels whose centers lie at less than half the desired line width from the curve. A straightforward implementation, scanning the display array evaluating the Euclidean distance from the center of each pixel to the curve, is impractical, and a standard quad-tree-like recursive subdivision scheme is used instead. Then we attack the problem of testing whether or not the Euclidean distance from a point to an implicit curve is less than a given threshold. For the most general case, when the implicit function is only required to have continuous first-order derivatives, we show how to reformulate the test as an unconstrained global root-finding problem in a circular domain. For implicit functions with continuous derivatives up to order k we introduce an approximate distance of order k. The approximate distance of order k from a point to an implicit curve is asymptotically equivalent to the Euclidean distance and provides a sufficient test for a polynomial of degree k not to have roots inside a circle. This is the main contribution of the article. By replacing the Euclidean distance test with one of these approximate distance tests, we obtain a practical rendering algorithm, proven to be correct for algebraic curves. To speed up the computation we also introduce heuristics, which used in conjunction with low-order approximate distances almost always produce equivalent results. The behavior of the algorithms is analyzed, both near regular and singular points, and several possible extensions and applications are discussed.