Blend Shape Interpolation and FACS for Realistic Avatar

被引:16
作者
Alkawaz, Mohammed Hazim [1 ,2 ]
Mohamad, Dzulkifli [1 ]
Basori, Ahmad Hoirul [1 ,3 ]
Saba, Tanzila [4 ]
机构
[1] Univ Teknol Malaysia, Fac Comp, Johor Baharu, Malaysia
[2] Univ Mosul, Fac Comp Sci & Math, Mosul, Iraq
[3] Inst Teknol Sepuluh Nopember, Fac Informat Technol, Dept Informat, Interact Media & Human Interface Lab, Surabaya, Indonesia
[4] Prince Sultan Univ, Coll Comp & Informat Sci, Riyadh, Saudi Arabia
关键词
Facial expression; Facial animation; 3D modelling; Texturing; Blend shape; Facial action coding;
D O I
10.1007/s13319-015-0038-7
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facialmodel. Face-to-face communication being the most natural way of human interaction, the facial animation systems became more attractive in the information technology era for sundry applications. The production of computer-animated movies using synthetic actors are still challenging issues. Proposed facial expression carries the signature of happiness, sadness, angry or cheerful, etc. The mood of a particular person in the midst of a large group can immediately be identified via very subtle changes in facial expressions. Facial expressions being very complex as well as important nonverbal communication channel are tricky to synthesize realistically using computer graphics. Computer synthesis of practical facial expressions must deal with the geometric representation of the human face and the control of the facial animation. We developed a new approach by integrating blend shape interpolation (BSI) and facial action coding system(FACS) to create a realistic and expressive computer facial animation design. The BSI is used to generate the natural face while the FACS is employed to reflect the exact facial muscle movements for four basic natural emotional expressions such as angry, happy, sad and fear with high fidelity. The results in perceiving the realistic facial expression for virtual human emotions based on facial skin color and texture may contribute towards the development of virtual reality and game environment of computer aided graphics animation systems. Graphical Abstract Realistic facial expressions of avatar. [GRAPHICS]
引用
收藏
页数:10
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