ANALYSIS OF THE GAME SIMULES IN SUPPORT OF TEACHING AND LEARNING SOFTWARE ENGINEERING

被引:0
|
作者
de Brito, Lucas Florencio [1 ]
Ramos, Ricardo Argenton [1 ]
de Oliveira Neto, Rosalvo Ferreira [1 ]
Leal, Brauliro Goncalves [1 ]
机构
[1] Univ Fed Vale Sao Francisco, UNIVASF, Juazeiro, BA, Brazil
来源
CADERNOS EDUCACAO TECNOLOGIA E SOCIEDADE | 2018年 / 11卷 / 04期
关键词
SimulES; educational game; game evaluation; software engineering;
D O I
10.14571/brajets.v11.n4.680-692
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
One of the causes of bad software planning is the lack of qualified professionals and that in order to improve their quality it is necessary to improve the quality of teaching in the Software Engineering area. Educational games present themselves as a promising alternative as a method of teaching support, since they are able to teach while they entertain, motivating the student to learn, however, there is still a need to evaluate the real benefits of this didactic resource. Thus, this work evaluated qualitatively and quantitatively the game SimulES (Software Engineering Simulator), an educational cards game that simulates the software process development. Applying it to Computer Engineering students at UNIVASF in the Software Engineering II discipline, with the purpose of inferring its effectiveness in teaching software project management. The application of the game was done with 22 students in the semester of 2017.1 and to measure the quality of learning obtained through the game was applied a questionnaire that uses Kirkpatrick reaction concepts, ARCS Model, User Experience in Games and BLOOM Taxonomy. The result of the analysis by t Student test showed that the game's activities are fun, enjoyable and challenging, as well as being able to motivate students to learn software project management and contribute to learning that content.
引用
收藏
页码:680 / 692
页数:13
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