The U.S. Video Game Industry: Analyzing Representation of Gender and Race

被引:8
|
作者
Dunlop, Janet C. [1 ]
机构
[1] Oklahoma State Univ, Sch Educ Curriculum Leadership & Social Fdn, Stillwater, OK 74078 USA
关键词
critical theory; capitalism; hegemony; globalism; video games; gender issues; race; social impact of technology;
D O I
10.4018/jthi.2007040106
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Today's media are vast in both form and influence; however, few cultural studies scholars address the video gaming industry's role in domestic maintenance and global imposition of U.S. hegemonic ideologies. In this study, video games are analyzed by cover art, content, and origin of production. Whether it is earning more "powers" in games such as Star Wars, or earning points to purchase more powerful artillery in Grand Theft Auto, capitalist ideology is reinforced in a subtle, entertaining fashion. This study shows that oppressive hegemonic representations of gender and race are not only present, but permeate the majority of top-selling video games. Finally, the study traces the origins of best-selling games, to reveal a virtual U.S. monopoly in the content of this formative medium.
引用
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页码:96 / 109
页数:14
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