Game Design as Technical Communication: Articulating Game Design Through Textbooks

被引:5
作者
DeAnda, Michael Anthony [1 ]
Kocurek, Carly A. [1 ]
机构
[1] IIT, Chicago, IL 60616 USA
关键词
Game design; technical communication; textbook;
D O I
10.1080/10572252.2016.1185161
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
This article examines the framing of the designer's role in game development in textbooks published and circulated over the past decade. The authors investigate the discursive ways coding is downplayed within game design texts as a means of promoting design as a form of creative expression. This speaks to ongoing tension in the games industry of coding and technology versus art. The authors argue that, in their presentation of game design, leading textbooks attempt to frame the field as one of artistry and technical practice, presenting game design as a type of technical communication. The authors ultimately consider the potential and pitfalls of considering game design as a technical communication field and suggest that this framing presents lens for considering the recently professionalized field.
引用
收藏
页码:202 / 210
页数:9
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