Clinical Interventions for Technology-Based Problems: Excessive Internet and Video Game Use

被引:41
作者
King, Daniel [1 ]
Delfabbro, Paul [1 ]
Griffiths, Mark [2 ]
机构
[1] Univ Adelaide, Sch Psychol, Level 4,Hughes Bldg, Adelaide, SA 5005, Australia
[2] Nottingham Trent Univ, Psychol Div, Int Gaming Res Unit, Nottingham, England
关键词
video game; Internet; technology; addiction;
D O I
10.1891/0889-8391.26.1.43
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
Psychological problems arising from excessive use of digital technologies, particularly in relation to the Internet and video games, are of growing clinical concern. Although there is no consensus whether technology-based problems constitute primary psychopathologies that should be recognized as clinical disorders, a significant number of problem users have used clinical treatment services. There is therefore a growing need for the mental health community to be aware of available clinical treatments for technology-based problem behaviors and the efficacy of these treatments. This article presents an overview of the prevalence of technology-based problems in Eastern and Western countries and the known cognitive-behavioral dimensions of problematic technology use. We also consider issues related to the assessment of technology-based problems, and critically review clinical treatments for technology-based problems.
引用
收藏
页码:43 / 56
页数:14
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