The Long History of Gaming in Military Training

被引:89
作者
Smith, Roger [1 ]
机构
[1] US Army PEO STRI, 12350 Res Pkwy, Orlando, FL 32826 USA
关键词
3D engine; artificial intelligence; behavior scripting tools; board game; computer game; economics; entertainment; game technologies; graphical user interface; history; mathematical models; miniatures; networking; persistent worlds; physical models; sand table; serious games; simulation; strategy board games; training; visualization; wargame; world building tools;
D O I
10.1177/1046878109334330
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The dual-use of games in both military and entertainment applications has a long history. This has taken the form of sand tables, miniatures, board games, and computer games. The current tension between entertainment and military applications over games is just the return of similar concerns that have surrounded gaming tools and technologies in previous generations. Dynamic representations of the physical world are interesting and useful tools in a number of fields, to include the military, city planning, architecture, education, and entertainment. Modern computer games contain technologies and tools that allow many different communities to accomplish similar goals.
引用
收藏
页码:6 / 19
页数:14
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